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/*
* Copyright (c) 2010-2022. Axon Framework
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.axonframework.eventsourcing;
import org.axonframework.eventhandling.EventMessage;
import javax.annotation.Nonnull;
/**
* Interface describing a mechanism that keeps track of an Aggregate's activity in order to trigger a snapshot.
* The trigger is notified of events handled by the aggregate and the time at which initialization of "current state"
* has been completed.
*
* It is up to the Trigger implementation to decide when, how and where a snapshot is triggered.
*
* SnapshotTrigger implementations do not need to be thread-safe.
*
* It is highly recommended to make trigger instances {@code Serializable}. The trigger instance is attached to the
* aggregate instance which it monitors, causing it to be cached and potentially serialized alongside it.
*
* @see SnapshotTriggerDefinition
*/
public interface SnapshotTrigger {
/**
* Invoked when an event is handled by an aggregate. While these messages usually extend {@link
* org.axonframework.eventhandling.DomainEventMessage}, this is not guaranteed. The given message can either be a
* historic Message from the Event Store, or one that has been just applied by the aggregate.
*
* @param msg The message handled by the aggregate
*/
void eventHandled(@Nonnull EventMessage> msg);
/**
* Invoked when the initialization of the aggregate based on passed events is completed. Any subsequent invocation
* of {@link #eventHandled(EventMessage)} involves an event being applied on "current state".
*/
void initializationFinished();
}