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This project is a higher-order fork of a box2d binding.
/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
import com.badlogic.gdx.math.Vector2;
/**
* This holds the mass data computed for a shape.
*
* @author mzechner
*/
public class MassData {
/**
* The mass of the shape, usually in kilograms.
**/
public float mass;
/**
* The position of the shape's centroid relative to the shape's origin.
**/
public final Vector2 center = new Vector2();
/**
* The rotational inertia of the shape about the local origin.
**/
public float I;
}
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