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rojo is a orm lib for redis . this release is a enhancement fork from https://github.com/giulio/rojo .

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package org.rojo.util;

/**
 * priority queue
 *
 * @author lucene
 * @param 
 */
public abstract class PriorityQueue
{

  public static final int MAX_ARRAY_LENGTH = Integer.MAX_VALUE - 256;
  private int size = 0;
  private final int maxSize;
  private final T[] heap;

  public PriorityQueue(int maxSize)
  {
    this(maxSize, true);
  }

  public PriorityQueue(int maxSize, boolean prepopulate)
  {
    final int heapSize;
    if (0 == maxSize)
    {
      // We allocate 1 extra to avoid if statement in top()
      heapSize = 2;
    } else if (maxSize > MAX_ARRAY_LENGTH)
    {
      // Don't wrap heapSize to -1, in this case, which
      // causes a confusing NegativeArraySizeException.
      // Note that very likely this will simply then hit
      // an OOME, but at least that's more indicative to
      // caller that this values is too big.  We don't +1
      // in this case, but it's very unlikely in practice
      // one will actually insert this many objects into
      // the PQ:
      // Throw exception to prevent confusing OOME:
      throw new IllegalArgumentException("maxSize must be <= " + MAX_ARRAY_LENGTH + "; got: " + maxSize);
    } else
    {
      // NOTE: we add +1 because all access to heap is
      // 1-based not 0-based.  heap[0] is unused.
      heapSize = maxSize + 1;
    }
    // T is unbounded type, so this unchecked cast works always:
    @SuppressWarnings("unchecked")
    final T[] h = (T[]) new Object[heapSize];
    this.heap = h;
    this.maxSize = maxSize;

    if (prepopulate)
    {
      // If sentinel objects are supported, populate the queue with them
      T sentinel = getSentinelObject();
      if (sentinel != null)
      {
        heap[1] = sentinel;
        for (int i = 2; i < heap.length; i++)
        {
          heap[i] = getSentinelObject();
        }
        size = maxSize;
      }
    }
  }

  /**
   * Determines the ordering of objects in this priority queue. Subclasses must
   * define this one method.
   *
   * @return true iff parameter a is less than parameter
   * b.
   */
  protected abstract boolean lessThan(T a, T b);

  /**
   * This method can be overridden by extending classes to return a sentinel
   * object which will be used by the
   * {@link PriorityQueue#PriorityQueue(int,boolean)} constructor to fill the
   * queue, so that the code which uses that queue can always assume it's full
   * and only change the top without attempting to insert any new object.
* * Those sentinel values should always compare worse than any non-sentinel * value (i.e., {@link #lessThan} should always favor the non-sentinel * values).
* * By default, this method returns false, which means the queue will not be * filled with sentinel values. Otherwise, the value returned will be used to * pre-populate the queue. Adds sentinel values to the queue.
* * If this method is extended to return a non-null value, then the following * usage pattern is recommended: * *
   * // extends getSentinelObject() to return a non-null value.
   * PriorityQueue pq = new MyQueue(numHits); // save the
   * 'top' element, which is guaranteed to not be null. MyObject pqTop =
   * pq.top();
   * <...>
   * // now in order to add a new element, which is 'better' than top (after //
   * you've verified it is better), it is as simple as: pqTop.change(). pqTop =
   * pq.updateTop();
   * 
* * NOTE: if this method returns a non-null value, it will be called by * the {@link PriorityQueue#PriorityQueue(int,boolean)} constructor * {@link #size()} times, relying on a new object to be returned and will not * check if it's null again. Therefore you should ensure any call to this * method creates a new instance and behaves consistently, e.g., it cannot * return null if it previously returned non-null. * * @return the sentinel object to use to pre-populate the queue, or null if * sentinel objects are not supported. */ protected T getSentinelObject() { return null; } /** * Adds an Object to a PriorityQueue in log(size) time. If one tries to add * more objects than maxSize from initialize an * {@link ArrayIndexOutOfBoundsException} is thrown. * * @return the new 'top' element in the queue. */ public final T add(T element) { size++; heap[size] = element; upHeap(); return heap[1]; } /** * Adds an Object to a PriorityQueue in log(size) time. It returns the object * (if any) that was dropped off the heap because it was full. This can be the * given parameter (in case it is smaller than the full heap's minimum, and * couldn't be added), or another object that was previously the smallest * value in the heap and now has been replaced by a larger one, or null if the * queue wasn't yet full with maxSize elements. */ public T insertWithOverflow(T element) { if (size < maxSize) { add(element); return null; } else if (size > 0 && !lessThan(element, heap[1])) { T ret = heap[1]; heap[1] = element; updateTop(); return ret; } else { return element; } } /** * Returns the least element of the PriorityQueue in constant time. */ public final T top() { // We don't need to check size here: if maxSize is 0, // then heap is length 2 array with both entries null. // If size is 0 then heap[1] is already null. return heap[1]; } /** * Removes and returns the least element of the PriorityQueue in log(size) * time. */ public final T pop() { if (size > 0) { T result = heap[1]; // save first value heap[1] = heap[size]; // move last to first heap[size] = null; // permit GC of objects size--; downHeap(); // adjust heap return result; } else { return null; } } /** * Should be called when the Object at top changes values. Still log(n) worst * case, but it's at least twice as fast to * *
   * pq.top().change(); pq.updateTop();
   * 
* * instead of * *
   * o = pq.pop(); o.change(); pq.push(o);
   * 
* * @return the new 'top' element. */ public final T updateTop() { downHeap(); return heap[1]; } /** * Returns the number of elements currently stored in the PriorityQueue. */ public final int size() { return size; } /** * Removes all entries from the PriorityQueue. */ public final void clear() { for (int i = 0; i <= size; i++) { heap[i] = null; } size = 0; } private final void upHeap() { int i = size; T node = heap[i]; // save bottom node int j = i >>> 1; while (j > 0 && lessThan(node, heap[j])) { heap[i] = heap[j]; // shift parents down i = j; j = j >>> 1; } heap[i] = node; // install saved node } private final void downHeap() { int i = 1; T node = heap[i]; // save top node int j = i << 1; // find smaller child int k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } while (j <= size && lessThan(heap[j], node)) { heap[i] = heap[j]; // shift up child i = j; j = i << 1; k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } } heap[i] = node; // install saved node } /** * This method returns the internal heap array as Object[]. * * @lucene.internal */ protected final Object[] getHeapArray() { return (Object[]) heap; } }




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