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Defines an interface and generic functionality of a mental state, independent from a specific KR language that is used to represent the content of a mental state.
/**
* The GOAL Mental State. Copyright (C) 2014 Koen Hindriks.
*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package mentalState;
/**
*
* Different (data)base types that are used in GOAL.
*
*
* These types are useful for differentiating databases in the KR layer.
*
*/
public enum BASETYPE {
/**
* A knowledge base. Note that GOAL does not explicitly store the knowledge base
* of an agent, but only a list of formulae in the KB, present in the agent's
* AgentProgram. This value is mostly there so that the DatabasePanel can
* identify that it contains information of the knowledge base.
*/
KNOWLEDGEBASE("knowledgebase"),
/**
* database storing data from the belief section, and insert()'ed objects. There
* is only 1 beliefbase for an agent. Beliefbase automatically inherits the
* Knowledge base.
*/
BELIEFBASE("beliefbase"),
/**
* database storing a single goal, either a single line from a goal section or
* from single adopt() actions. Goal bases automatically inherit the knowledge
* base; Note that this feature is implemented by the KR layer.
*/
GOALBASE("goalbase"),
/**
* Database storing messages.
*/
MESSAGEBASE("messagebase"),
/**
* Database storing percepts.
*/
PERCEPTBASE("perceptbase");
/**
* The proper string-representation of this {@link BASETYPE}.
*/
private String displayName;
/**
* Cache
*/
public static BASETYPE[] values = values();
private BASETYPE(String displayName) {
this.displayName = displayName;
}
@Override
public String toString() {
return this.displayName;
}
}
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