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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2017, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.flow;
import boofcv.alg.interpolate.InterpolationType;
import boofcv.struct.Configuration;
/**
* Configuration for {@link boofcv.alg.flow.HornSchunckPyramid}
*
* @author Peter Abeles
*/
public class ConfigBroxWarping implements Configuration {
/**
* Brightness difference weighting factor. Larger values which prefer a smooth flow.
*/
public float alpha = 0.04f;
/**
* Gradient difference weighting factor. Larger values which prefer a smooth flow.
*/
public float gamma = 0.03f;
/**
* SOR relaxation parameter. 0 < w < 2. Recommended default is 1.9
*/
public float SOR_RELAXATION = 1.9f;
/**
* Number of iterations in the outer loop
*/
public int numOuter = 10;
/**
* Number of iterations in the inner loop
*/
public int numInner = 1;
/**
* Maximum allowed iterations for SOR
*/
public int maxIterationsSor = 100;
/**
* Convergence tolerance for SOR loop. Specified in per pixel error.
*/
public float convergeToleranceSor = 1e-5f;
/**
* Change in scale between each layer. Try 0.75
*/
public double pyrScale = 0.75;
/**
* Amount of gaussian blur applied to each layer in the pyramid. If sigma ≤ 0 then no blur is applied.
*/
public double pyrSigma = 0.5;
/**
* Maximum number of layers in the pyramid
*/
public int pyrMaxLayers = 100;
/**
* Type of interpolation used. Bilinear recommended
*/
public InterpolationType interpolation = InterpolationType.BILINEAR;
@Override
public void checkValidity() {}
public ConfigBroxWarping() {
}
public ConfigBroxWarping(float alpha, float gamma) {
this.alpha = alpha;
this.gamma = gamma;
}
}
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