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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2017, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.background.moving;
import boofcv.alg.interpolate.InterpolatePixelMB;
import boofcv.alg.interpolate.InterpolationType;
import boofcv.alg.misc.GImageMiscOps;
import boofcv.core.image.FactoryGImageMultiBand;
import boofcv.core.image.GImageMultiBand;
import boofcv.core.image.border.BorderType;
import boofcv.factory.interpolate.FactoryInterpolation;
import boofcv.struct.distort.Point2Transform2Model_F32;
import boofcv.struct.image.*;
import georegression.struct.InvertibleTransform;
/**
* Implementation of {@link BackgroundMovingBasic} for {@link Planar}.
*
* @author Peter Abeles
*/
public class BackgroundMovingBasic_IL, Motion extends InvertibleTransform>
extends BackgroundMovingBasic
{
// where the background image is stored
protected InterleavedF32 background;
// interpolates the input image
protected InterpolatePixelMB interpolationInput;
// interpolates the background image
protected InterpolatePixelMB interpolationBG;
// wrappers which provide abstraction across image types
protected GImageMultiBand inputWrapper;
// storage for multi-band pixel values
protected float[] pixelInput;
protected float[] pixelBack;
public BackgroundMovingBasic_IL(float learnRate, float threshold,
Point2Transform2Model_F32 transform,
InterpolationType interpType,
ImageType imageType) {
super(learnRate, threshold,transform, imageType);
this.interpolationInput = FactoryInterpolation.createPixelMB(0, 255, interpType,BorderType.EXTENDED,imageType);
int numBands = imageType.getNumBands();
background = new InterleavedF32(1,1,numBands);
this.interpolationBG = FactoryInterpolation.createPixelMB(
0, 255, interpType, BorderType.EXTENDED, ImageType.il(numBands, InterleavedF32.class));
this.interpolationBG.setImage(background);
pixelInput = new float[numBands];
pixelBack = new float[numBands];
inputWrapper = FactoryGImageMultiBand.create(imageType);
}
/**
* Returns the background image. Pixels which haven't been assigned yet are marked with {@link Float#MAX_VALUE}.
*
* @return background image.
*/
public InterleavedF32 getBackground() {
return background;
}
@Override
public void initialize(int backgroundWidth, int backgroundHeight, Motion homeToWorld) {
background.reshape(backgroundWidth,backgroundHeight);
GImageMiscOps.fill(background, Float.MAX_VALUE);
this.homeToWorld.set(homeToWorld);
this.homeToWorld.invert(worldToHome);
this.backgroundWidth = backgroundWidth;
this.backgroundHeight = backgroundHeight;
}
@Override
public void reset() {
GImageMiscOps.fill(background,Float.MAX_VALUE);
}
@Override
protected void updateBackground(int x0, int y0, int x1, int y1, T frame) {
transform.setModel(worldToCurrent);
interpolationInput.setImage(frame);
final int numBands = frame.getNumBands();
float minusLearn = 1.0f - learnRate;
for (int y = y0; y < y1; y++) {
int indexBG = background.startIndex + y*background.stride + x0*numBands;
for (int x = x0; x < x1; x++ ) {
transform.compute(x,y,work);
if( work.x >= 0 && work.x < frame.width && work.y >= 0 && work.y < frame.height) {
interpolationInput.get(work.x, work.y, pixelInput);
for (int band = 0; band < numBands; band++, indexBG++) {
float value = pixelInput[band];
float bg = background.data[indexBG];
if( bg == Float.MAX_VALUE ) {
background.data[indexBG] = value;
} else {
background.data[indexBG] = minusLearn*bg + learnRate*value;
}
}
} else {
indexBG += numBands;
}
}
}
}
@Override
protected void _segment(Motion currentToWorld, T frame, GrayU8 segmented) {
transform.setModel(currentToWorld);
inputWrapper.wrap(frame);
int numBands = background.getNumBands();
float thresholdSq = numBands*threshold*threshold;
for (int y = 0; y < frame.height; y++) {
int indexFrame = frame.startIndex + y*frame.stride;
int indexSegmented = segmented.startIndex + y*segmented.stride;
for (int x = 0; x < frame.width; x++, indexFrame += numBands , indexSegmented++ ) {
transform.compute(x,y,work);
escapeIf:
if( work.x >= 0 && work.x < background.width && work.y >= 0 && work.y < background.height) {
interpolationBG.get(work.x,work.y,pixelBack);
double sumErrorSq = 0;
for (int band = 0; band < numBands; band++) {
float bg = pixelBack[band];
float pixelFrame = inputWrapper.getF(indexFrame + band);
if( bg == Float.MAX_VALUE ) {
segmented.data[indexSegmented] = unknownValue;
break escapeIf;
} else {
float diff = bg - pixelFrame;
sumErrorSq += diff*diff;
}
}
if ( sumErrorSq <= thresholdSq) {
segmented.data[indexSegmented] = 0;
} else {
segmented.data[indexSegmented] = 1;
}
} else {
// there is no background here. Just mark it as not moving to avoid false positives
segmented.data[indexSegmented] = unknownValue;
}
}
}
}
}
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