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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2019, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.background.moving;
import boofcv.alg.interpolate.InterpolatePixelS;
import boofcv.alg.interpolate.InterpolationType;
import boofcv.alg.misc.ImageMiscOps;
import boofcv.core.image.FactoryGImageGray;
import boofcv.core.image.GImageGray;
import boofcv.core.image.border.FactoryImageBorder;
import boofcv.factory.interpolate.FactoryInterpolation;
import boofcv.struct.border.BorderType;
import boofcv.struct.distort.Point2Transform2Model_F32;
import boofcv.struct.image.GrayF32;
import boofcv.struct.image.GrayU8;
import boofcv.struct.image.ImageGray;
import boofcv.struct.image.ImageType;
import georegression.struct.InvertibleTransform;
/**
* Implementation of {@link BackgroundMovingBasic} for {@link ImageGray}.
*
* @author Peter Abeles
*/
public class BackgroundMovingBasic_SB, Motion extends InvertibleTransform>
extends BackgroundMovingBasic
{
// storage for background image
protected GrayF32 background = new GrayF32(1,1);
// interpolates the input image
protected InterpolatePixelS interpolateInput;
// interpolates the background image
protected InterpolatePixelS interpolationBG;
// wrapper which provides abstraction across image types
protected GImageGray inputWrapper;
public BackgroundMovingBasic_SB(float learnRate, float threshold,
Point2Transform2Model_F32 transform,
InterpolationType interpType,
Class imageType) {
super(learnRate, threshold, transform, ImageType.single(imageType));
this.interpolateInput = FactoryInterpolation.bilinearPixelS(imageType, BorderType.EXTENDED);
this.interpolationBG = FactoryInterpolation.createPixelS(0, 255, interpType, BorderType.EXTENDED, GrayF32.class);
this.interpolationBG.setBorder(FactoryImageBorder.single(BorderType.EXTENDED, GrayF32.class));
this.interpolationBG.setImage(background);
inputWrapper = FactoryGImageGray.create(imageType);
}
/**
* Returns the background image. Pixels which haven't been assigned yet are marked with {@link Float#MAX_VALUE}.
*
* @return background image.
*/
public GrayF32 getBackground() {
return background;
}
@Override
public void initialize(int backgroundWidth, int backgroundHeight, Motion homeToWorld) {
background.reshape(backgroundWidth,backgroundHeight);
ImageMiscOps.fill(background,Float.MAX_VALUE);
this.homeToWorld.set(homeToWorld);
this.homeToWorld.invert(worldToHome);
this.backgroundWidth = backgroundWidth;
this.backgroundHeight = backgroundHeight;
}
@Override
public void reset() {
ImageMiscOps.fill(background,Float.MAX_VALUE);
}
@Override
protected void updateBackground(int x0, int y0, int x1, int y1, T frame) {
transform.setModel(worldToCurrent);
interpolateInput.setImage(frame);
float minusLearn = 1.0f - learnRate;
for (int y = y0; y < y1; y++) {
int indexBG = background.startIndex + y*background.stride + x0;
for (int x = x0; x < x1; x++, indexBG++ ) {
transform.compute(x,y,work);
if( work.x >= 0 && work.x < frame.width && work.y >= 0 && work.y < frame.height) {
float value = interpolateInput.get(work.x,work.y);
float bg = background.data[indexBG];
if( bg == Float.MAX_VALUE ) {
background.data[indexBG] = value;
} else {
background.data[indexBG] = minusLearn*bg + learnRate*value;
}
}
}
}
}
@Override
protected void _segment(Motion currentToWorld, T frame, GrayU8 segmented) {
transform.setModel(currentToWorld);
inputWrapper.wrap(frame);
float thresholdSq = threshold*threshold;
for (int y = 0; y < frame.height; y++) {
int indexFrame = frame.startIndex + y*frame.stride;
int indexSegmented = segmented.startIndex + y*segmented.stride;
for (int x = 0; x < frame.width; x++, indexFrame++ , indexSegmented++ ) {
transform.compute(x,y,work);
if( work.x >= 0 && work.x < background.width && work.y >= 0 && work.y < background.height) {
float bg = interpolationBG.get(work.x,work.y);
float pixelFrame = inputWrapper.getF(indexFrame);
if( bg == Float.MAX_VALUE ) {
segmented.data[indexSegmented] = unknownValue;
} else {
float diff = bg - pixelFrame;
if (diff * diff <= thresholdSq) {
segmented.data[indexSegmented] = 0;
} else {
segmented.data[indexSegmented] = 1;
}
}
} else {
// there is no background here. Just mark it as not moving to avoid false positives
segmented.data[indexSegmented] = unknownValue;
}
}
}
}
}
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