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/*
 * Copyright (c) 2011-2018, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.geo.bundle;

import boofcv.abst.geo.bundle.BundleAdjustmentSchur_DSCC;
import boofcv.abst.geo.bundle.SceneStructureMetric;
import georegression.geometry.ConvertRotation3D_F64;
import georegression.struct.so.Rodrigues_F64;

/**
 * Encodes and decodes the values in a {@link SceneStructureMetric} using the following
 * parameterization:
*
 * [ (X Y Z)*M ][ (rodX rodY rodZ Tx Ty Tz)*N ][ intrinsic*O ]
 * [ features  ][           views             ][ camera      ]
 * 
* @author Peter Abeles */ public class CodecSceneStructureMetric implements BundleAdjustmentSchur_DSCC.Codec { // local variable which stores the predicted location of the feature in the camera frame private Rodrigues_F64 rodrigues = new Rodrigues_F64(); @Override public void decode(double[] input , SceneStructureMetric structure ) { int index = 0; for (int i = 0; i < structure.points.length; i++) { SceneStructureMetric.Point p = structure.points[i]; p.coordinate[0] = input[index++]; p.coordinate[1] = input[index++]; p.coordinate[2] = input[index++]; if( structure.isHomogenous() ) p.coordinate[3] = input[index++]; } for( int viewIndex = 0; viewIndex < structure.views.length; viewIndex++ ) { SceneStructureMetric.View view = structure.views[viewIndex]; // Decode the rigid body transform from world to view if( !view.known ) { double rodX = input[index++]; double rodY = input[index++]; double rodZ = input[index++]; view.worldToView.T.x = input[index++]; view.worldToView.T.y = input[index++]; view.worldToView.T.z = input[index++]; rodrigues.setParamVector(rodX,rodY,rodZ); ConvertRotation3D_F64.rodriguesToMatrix(rodrigues,view.worldToView.R); } } for (int i = 0; i < structure.cameras.length; i++) { SceneStructureMetric.Camera camera = structure.cameras[i]; if( !camera.known ) { camera.model.setIntrinsic(input,index); index += camera.model.getIntrinsicCount(); } } } @Override public void encode(SceneStructureMetric structure , double[] output ) { int index = 0; for (int i = 0; i < structure.points.length; i++) { SceneStructureMetric.Point p = structure.points[i]; output[index++] = p.coordinate[0]; output[index++] = p.coordinate[1]; output[index++] = p.coordinate[2]; if( structure.isHomogenous() ) output[index++] = p.coordinate[3]; } for( int viewIndex = 0; viewIndex < structure.views.length; viewIndex++ ) { SceneStructureMetric.View view = structure.views[viewIndex]; // Decode the rigid body transform from world to view if( !view.known ) { ConvertRotation3D_F64.matrixToRodrigues(view.worldToView.R,rodrigues); rodrigues.unitAxisRotation.scale(rodrigues.theta); output[index++] = rodrigues.unitAxisRotation.x; output[index++] = rodrigues.unitAxisRotation.y; output[index++] = rodrigues.unitAxisRotation.z; output[index++] = view.worldToView.T.x; output[index++] = view.worldToView.T.y; output[index++] = view.worldToView.T.z; } } for (int i = 0; i < structure.cameras.length; i++) { SceneStructureMetric.Camera camera = structure.cameras[i]; if( !camera.known ) { camera.model.getIntrinsic(output,index); index += camera.model.getIntrinsicCount(); } } } }




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