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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2018, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.geo.impl;
import boofcv.alg.distort.pinhole.PinholeNtoP_F32;
import boofcv.alg.distort.pinhole.PinholePtoN_F32;
import boofcv.alg.geo.PerspectiveOps;
import boofcv.factory.distort.LensDistortionFactory;
import boofcv.struct.calib.CameraModel;
import boofcv.struct.calib.CameraPinhole;
import boofcv.struct.distort.Point2Transform2_F32;
import georegression.geometry.GeometryMath_F32;
import georegression.struct.point.Point2D_F32;
import georegression.struct.point.Point3D_F32;
import georegression.struct.point.Point4D_F32;
import georegression.struct.point.Vector3D_F32;
import georegression.struct.se.Se3_F32;
import georegression.transform.se.SePointOps_F32;
import org.ejml.data.FMatrix3x3;
import org.ejml.data.FMatrixRMaj;
import org.ejml.dense.fixed.CommonOps_FDF3;
import org.ejml.dense.row.CommonOps_FDRM;
import javax.annotation.Nullable;
/**
* Implementation of {@link PerspectiveOps} functions for 32-bit floats
*
* @author Peter Abeles
*/
public class ImplPerspectiveOps_F32 {
public static C adjustIntrinsic(C parameters,
FMatrixRMaj adjustMatrix,
C adjustedParam)
{
if( adjustedParam == null )
adjustedParam = parameters.createLike();
adjustedParam.set(parameters);
FMatrixRMaj K = ImplPerspectiveOps_F32.pinholeToMatrix(parameters, (FMatrixRMaj)null);
FMatrixRMaj K_adj = new FMatrixRMaj(3,3);
CommonOps_FDRM.mult(adjustMatrix, K, K_adj);
ImplPerspectiveOps_F32.matrixToPinhole(K_adj, parameters.width, parameters.height, adjustedParam);
return adjustedParam;
}
public static FMatrixRMaj pinholeToMatrix(float fx, float fy, float skew,
float xc, float yc) {
return new FMatrixRMaj(3,3,true,fx,skew,xc,0,fy,yc,0,0,1);
}
public static FMatrixRMaj pinholeToMatrix(CameraPinhole param , FMatrixRMaj K ) {
if( K == null ) {
K = new FMatrixRMaj(3,3);
}
CommonOps_FDRM.fill(K, 0);
K.data[0] = (float) param.fx;
K.data[1] = (float) param.skew;
K.data[2] = (float) param.cx;
K.data[4] = (float) param.fy;
K.data[5] = (float) param.cy;
K.data[8] = 1;
return K;
}
public static FMatrix3x3 pinholeToMatrix(CameraPinhole param , FMatrix3x3 K ) {
if( K == null ) {
K = new FMatrix3x3();
} else {
CommonOps_FDF3.fill(K,0);
}
K.a11 = (float) param.fx;
K.a12 = (float) param.skew;
K.a13 = (float) param.cx;
K.a22 = (float) param.fy;
K.a23 = (float) param.cy;
K.a33 = 1;
return K;
}
public static CameraPinhole matrixToPinhole(FMatrixRMaj K , int width , int height , CameraPinhole output ) {
if( output == null )
output = new CameraPinhole();
output.fx = K.get(0,0);
output.fy = K.get(1,1);
output.skew = K.get(0,1);
output.cx = K.get(0,2);
output.cy = K.get(1,2);
output.width = width;
output.height = height;
return output;
}
public static Point2D_F32 convertNormToPixel(CameraModel param , float x , float y , Point2D_F32 pixel ) {
if( pixel == null )
pixel = new Point2D_F32();
Point2Transform2_F32 normToPixel = LensDistortionFactory.narrow(param).distort_F32(false,true);
normToPixel.compute(x,y,pixel);
return pixel;
}
public static Point2D_F32 convertNormToPixel( FMatrixRMaj K, Point2D_F32 norm , Point2D_F32 pixel ) {
if( pixel == null )
pixel = new Point2D_F32();
PinholeNtoP_F32 alg = new PinholeNtoP_F32();
alg.set(K.get(0,0),K.get(1,1),K.get(0,1),K.get(0,2),K.get(1,2));
alg.compute(norm.x,norm.y,pixel);
return pixel;
}
public static Point2D_F32 convertPixelToNorm(CameraModel param , Point2D_F32 pixel , Point2D_F32 norm ) {
if( norm == null )
norm = new Point2D_F32();
Point2Transform2_F32 pixelToNorm = LensDistortionFactory.narrow(param).distort_F32(true, false);
pixelToNorm.compute(pixel.x,pixel.y,norm);
return norm;
}
public static Point2D_F32 convertPixelToNorm( FMatrixRMaj K , Point2D_F32 pixel , Point2D_F32 norm ) {
if( norm == null )
norm = new Point2D_F32();
PinholePtoN_F32 alg = new PinholePtoN_F32();
alg.set(K.get(0,0),K.get(1,1),K.get(0,1),K.get(0,2),K.get(1,2));
alg.compute(pixel.x,pixel.y,norm);
return norm;
}
public static Point2D_F32 convertPixelToNorm( CameraPinhole intrinsic , float pixelX, float pixelY, Point2D_F32 norm ) {
if( norm == null )
norm = new Point2D_F32();
float a11 = (float)( 1.0f/intrinsic.fx);
float a12 = (float)(-intrinsic.skew/(intrinsic.fx*intrinsic.fy));
float a13 = (float)((intrinsic.skew*intrinsic.cy - intrinsic.cx*intrinsic.fy)/(intrinsic.fx*intrinsic.fy));
float a22 = (float)(1.0f/intrinsic.fy);
float a23 = (float)(-intrinsic.cy/intrinsic.fy);
norm.x = a11*pixelX + a12*pixelY + a13;
norm.y = a22*pixelY + a23;
return norm;
}
public static Point2D_F32 renderPixel( Se3_F32 worldToCamera , FMatrixRMaj K , Point3D_F32 X ) {
Point3D_F32 X_cam = new Point3D_F32();
SePointOps_F32.transform(worldToCamera, X, X_cam);
// see if it's behind the camera
if( X_cam.z <= 0 )
return null;
Point2D_F32 norm = new Point2D_F32(X_cam.x/X_cam.z,X_cam.y/X_cam.z);
if( K == null )
return norm;
// convert into pixel coordinates
return GeometryMath_F32.mult(K, norm, norm);
}
public static Point2D_F32 renderPixel(Se3_F32 worldToCamera,
float fx, float skew, float cx, float fy, float cy,
Point3D_F32 X) {
Point3D_F32 X_cam = new Point3D_F32();
SePointOps_F32.transform(worldToCamera, X, X_cam);
// see if it's behind the camera
if( X_cam.z <= 0 )
return null;
float xx = X_cam.x/X_cam.z;
float yy = X_cam.y/X_cam.z;
Point2D_F32 pixel = new Point2D_F32();
pixel.x = fx*xx + skew*yy + cx;
pixel.y = fy*yy + cy;
return pixel;
}
public static void renderPixel( FMatrixRMaj worldToCamera , Point3D_F32 X , Point3D_F32 pixelH ) {
FMatrixRMaj P = worldToCamera;
pixelH.x = P.data[0]*X.x + P.data[1]*X.y + P.data[2]*X.z + P.data[3];
pixelH.y = P.data[4]*X.x + P.data[5]*X.y + P.data[6]*X.z + P.data[7];
pixelH.z = P.data[8]*X.x + P.data[9]*X.y + P.data[10]*X.z + P.data[11];
}
public static void renderPixel( FMatrixRMaj worldToCamera , Point3D_F32 X , Point2D_F32 pixel ) {
FMatrixRMaj P = worldToCamera;
float x = P.data[0]*X.x + P.data[1]*X.y + P.data[2]*X.z + P.data[3];
float y = P.data[4]*X.x + P.data[5]*X.y + P.data[6]*X.z + P.data[7];
float z = P.data[8]*X.x + P.data[9]*X.y + P.data[10]*X.z + P.data[11];
pixel.x = x/z;
pixel.y = y/z;
}
public static void renderPixel(FMatrixRMaj cameraMatrix , Point4D_F32 X , @Nullable Point3D_F32 pixelH) {
FMatrixRMaj P = cameraMatrix;
pixelH.x = P.data[0]*X.x + P.data[1]*X.y + P.data[2]*X.z + P.data[3]*X.w;
pixelH.y = P.data[4]*X.x + P.data[5]*X.y + P.data[6]*X.z + P.data[7]*X.w;
pixelH.z = P.data[8]*X.x + P.data[9]*X.y + P.data[10]*X.z + P.data[11]*X.w;
}
public static void renderPixel(FMatrixRMaj cameraMatrix , Point4D_F32 X , @Nullable Point2D_F32 pixel) {
FMatrixRMaj P = cameraMatrix;
float x = P.data[0]*X.x + P.data[1]*X.y + P.data[2]*X.z + P.data[3]*X.w;
float y = P.data[4]*X.x + P.data[5]*X.y + P.data[6]*X.z + P.data[7]*X.w;
float z = P.data[8]*X.x + P.data[9]*X.y + P.data[10]*X.z + P.data[11]*X.w;
pixel.x = x/z;
pixel.y = y/z;
}
public static FMatrixRMaj createCameraMatrix( FMatrixRMaj R , Vector3D_F32 T ,
@Nullable FMatrixRMaj K ,
@Nullable FMatrixRMaj ret ) {
if( ret == null )
ret = new FMatrixRMaj(3,4);
CommonOps_FDRM.insert(R,ret,0,0);
ret.data[3] = T.x;
ret.data[7] = T.y;
ret.data[11] = T.z;
if( K == null )
return ret;
FMatrixRMaj temp = new FMatrixRMaj(3,4);
CommonOps_FDRM.mult(K,ret,temp);
ret.set(temp);
return ret;
}
}
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