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/*
 * Copyright (c) 2022, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.geo;

import boofcv.abst.geo.Triangulate2ViewsMetric;
import boofcv.factory.geo.ConfigTriangulation;
import boofcv.factory.geo.FactoryMultiView;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Point3D_F64;
import georegression.struct.se.Se3_F64;
import georegression.transform.se.SePointOps_F64;

/**
 * 

* Given two views of the same point and a known 3D transform checks to see if the point is in front * of both cameras. This is the positive depth constraint. A class is provided instead of a function * to reduce computational overhead each time the function is called. Memory only needs to be * declared once. Also less chance of messing up and only checking one view instead of two views * if you use this class. *

* *

* COORDINATE SYSTEM: Right handed coordinate system with +z is pointing along the camera's optical axis, *

* * @author Peter Abeles */ public class PositiveDepthConstraintCheck { // algorithm used to triangulate point location Triangulate2ViewsMetric triangulate; // location of triangulated point in 3D space Point3D_F64 P = new Point3D_F64(); public PositiveDepthConstraintCheck( Triangulate2ViewsMetric triangulate ) { this.triangulate = triangulate; } public PositiveDepthConstraintCheck() { this(FactoryMultiView.triangulate2ViewMetric(new ConfigTriangulation(ConfigTriangulation.Type.GEOMETRIC))); } /** * Checks to see if a single point meets the constraint. * * @param viewA View of the 3D point from the first camera. Normalized image coordinates. * @param viewB View of the 3D point from the second camera. Normalized image coordinates. * @param fromAtoB Transform from the B to A camera frame. * @return If the triangulated point appears in front of both cameras. */ public boolean checkConstraint( Point2D_F64 viewA, Point2D_F64 viewB, Se3_F64 fromAtoB ) { if (!triangulate.triangulate(viewA, viewB, fromAtoB, P)) { throw new RuntimeException("Triangulate failed. p1=" + viewA + " p2=" + viewB); } if (P.z > 0) { SePointOps_F64.transform(fromAtoB, P, P); return P.z > 0; } return false; } }




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