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/*
 * Copyright (c) 2021, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.geo.bundle;

import boofcv.abst.geo.bundle.BundleAdjustmentSchur;
import boofcv.abst.geo.bundle.SceneObservations;
import boofcv.abst.geo.bundle.SceneStructureCommon;
import boofcv.abst.geo.bundle.SceneStructureProjective;
import boofcv.alg.geo.PerspectiveOps;
import boofcv.struct.geo.PointIndex2D_F64;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Point3D_F64;
import georegression.struct.point.Point4D_F64;

/**
 * 

* Computes observations errors/residuals for projective bundle adjustment as implemented using * {@link org.ddogleg.optimization.UnconstrainedLeastSquares}. Parameterization is done using * the format in {@link CodecSceneStructureProjective}. *

* *

* cost(P) = (1/(m*n))*∑ij ||xj - (1/z)*Pi*Xj||2 *

* * @author Peter Abeles * @see SceneStructureProjective * @see SceneObservations */ @SuppressWarnings({"NullAway.Init"}) public class BundleAdjustmentProjectiveResidualFunction implements BundleAdjustmentSchur.FunctionResiduals { private SceneStructureProjective structure; private SceneObservations observations; // number of parameters being optimised private int numParameters; // number of observations. 2 for each point in each view private int numObservations; // Storage for rendered output private final Point2D_F64 predictedPixel = new Point2D_F64(); private final PointIndex2D_F64 observedPixel = new PointIndex2D_F64(); // Used to write the "unknown" paramters into the scene private final CodecSceneStructureProjective codec = new CodecSceneStructureProjective(); // Point in world frame private final Point3D_F64 p3 = new Point3D_F64(); private final Point4D_F64 p4 = new Point4D_F64(); // Pixel in homogenous image coordinate private final Point3D_F64 pix = new Point3D_F64(); /** * Specifies the scenes structure and observed feature locations */ @Override public void configure( SceneStructureProjective structure, SceneObservations observations ) { this.structure = structure; this.observations = observations; numObservations = observations.getObservationCount(); numParameters = structure.getParameterCount(); } @Override public int getNumOfInputsN() { return numParameters; } @Override public int getNumOfOutputsM() { return numObservations*2; } @Override public void process( double[] input, double[] output ) { // write the current parameters into the scene's structure codec.decode(input, structure); if (structure.isHomogenous()) project4(output); else project3(output); } /** * projection from 3D coordinates */ private void project3( double[] output ) { int observationIndex = 0; for (int viewIndex = 0; viewIndex < structure.views.size; viewIndex++) { SceneStructureProjective.View view = structure.views.data[viewIndex]; SceneObservations.View obsView = observations.views.data[viewIndex]; SceneStructureCommon.Camera camera = structure.cameras.get(view.camera); for (int i = 0; i < obsView.size(); i++) { obsView.getPixel(i, observedPixel); SceneStructureCommon.Point worldPt = structure.points.data[observedPixel.index]; worldPt.get(p3); // Apply projective camera to point in world coordinates PerspectiveOps.renderPixel(view.worldToView, p3, pix); // Apply camera model to pixel in homogenous coordinates camera.model.project(pix.x, pix.y, pix.z, predictedPixel); // Save results int outputIndex = observationIndex*2; output[outputIndex] = predictedPixel.x - observedPixel.p.x; output[outputIndex + 1] = predictedPixel.y - observedPixel.p.y; observationIndex++; } } } /** * projection from homogenous coordinates */ private void project4( double[] output ) { int observationIndex = 0; for (int viewIndex = 0; viewIndex < structure.views.size; viewIndex++) { SceneStructureProjective.View view = structure.views.data[viewIndex]; SceneObservations.View obsView = observations.views.data[viewIndex]; SceneStructureCommon.Camera camera = structure.cameras.get(view.camera); for (int i = 0; i < obsView.size(); i++) { obsView.getPixel(i, observedPixel); SceneStructureCommon.Point worldPt = structure.points.data[observedPixel.index]; worldPt.get(p4); // Apply projective camera to point in world coordinates PerspectiveOps.renderPixel(view.worldToView, p4, pix); // Apply camera model to pixel in homogenous coordinates camera.model.project(pix.x, pix.y, pix.z, predictedPixel); // Save results int outputIndex = observationIndex*2; output[outputIndex] = predictedPixel.x - observedPixel.p.x; output[outputIndex + 1] = predictedPixel.y - observedPixel.p.y; observationIndex++; } } } }




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