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/*
 * Copyright (c) 2022, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.geo.robust;

import boofcv.abst.geo.Triangulate2ViewsMetricH;
import boofcv.alg.geo.DistanceFromModelMultiView;
import boofcv.alg.geo.NormalizedToPinholePixelError;
import boofcv.alg.geo.PerspectiveOps;
import boofcv.struct.calib.CameraPinhole;
import boofcv.struct.geo.AssociatedPair;
import georegression.struct.point.Point4D_F64;
import georegression.struct.se.Se3_F64;
import georegression.transform.se.SePointOps_F64;

import java.util.List;

/**
 * 

* Computes the error for a given camera motion from two calibrated views. First a point * is triangulated in homogenous coordinates from the two views and the motion. Then the difference between * the observed and projected point is found at each view. Error is normalized pixel difference * squared. *

*

* error = Δx12 + Δy12 + * Δx22 + Δy22 *

* *

Homogenous coordinates are used so that pure/nearly pure rotation can be handled. Points will be at infinity.

* *

* Error units can be in either pixels2 or unit less (normalized pixel coordinates). To compute * the error in pixels pass in the correct intrinsic calibration parameters in the constructor. Otherwise * pass in fx=1.fy=1,skew=0 for normalized. *

* *

* NOTE: If a point does not pass the positive depth constraint then a very large error is returned. *

* *

* NOTE: The provided transform must be from the key frame into the current frame. *

* * @author Peter Abeles */ @SuppressWarnings({"NullAway.Init"}) public class DistanceSe3SymmetricSq implements DistanceFromModelMultiView { // transform from key frame to current frame private Se3_F64 keyToCurr; // triangulation algorithm. private Triangulate2ViewsMetricH triangulator; // working storage private Point4D_F64 p = new Point4D_F64(); // Used to compute error in pixels private NormalizedToPinholePixelError errorCam1 = new NormalizedToPinholePixelError(); private NormalizedToPinholePixelError errorCam2 = new NormalizedToPinholePixelError(); /** * Configure distance calculation. * * @param triangulator Triangulates the intersection of two observations */ public DistanceSe3SymmetricSq( Triangulate2ViewsMetricH triangulator ) { this.triangulator = triangulator; } @Override public void setModel( Se3_F64 keyToCurr ) { this.keyToCurr = keyToCurr; } /** * Computes the error given the motion model * * @param obs Observation in normalized pixel coordinates * @return observation error */ @Override public double distance( AssociatedPair obs ) { // triangulate the point in 3D space if (!triangulator.triangulate(obs.p1, obs.p2, keyToCurr, p)) throw new RuntimeException("Triangulate failed. p1=" + obs.p1 + " p2=" + obs.p2); // If the point is at infinity then a different test needs to be used if (PerspectiveOps.isBehindCamera(p)) return Double.MAX_VALUE; // compute observational error in each view double error = errorCam1.errorSq(obs.p1.x, obs.p1.y, p.x/p.z, p.y/p.z); SePointOps_F64.transform(keyToCurr, p, p); if (PerspectiveOps.isBehindCamera(p)) return Double.MAX_VALUE; error += errorCam2.errorSq(obs.p2.x, obs.p2.y, p.x/p.z, p.y/p.z); return error; } @Override public void distances( List associatedPairs, double[] distance ) { for (int i = 0; i < associatedPairs.size(); i++) { AssociatedPair obs = associatedPairs.get(i); distance[i] = distance(obs); } } @Override public Class getPointType() { return AssociatedPair.class; } @Override public Class getModelType() { return Se3_F64.class; } @Override public void setIntrinsic( int view, CameraPinhole intrinsic ) { if (view == 0) errorCam1.setTo(intrinsic.fx, intrinsic.fy, intrinsic.skew); else if (view == 1) errorCam2.setTo(intrinsic.fx, intrinsic.fy, intrinsic.skew); else throw new IllegalArgumentException("View must be 0 or 1"); } @Override public int getNumberOfViews() { return 2; } }




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