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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort;
import javax.annotation.Generated;
import boofcv.alg.geo.PerspectiveOps;
import boofcv.factory.distort.LensDistortionFactory;
import boofcv.struct.calib.CameraPinhole;
import boofcv.struct.distort.*;
import georegression.geometry.UtilPoint2D_F32;
import georegression.struct.point.Point2D_F32;
import georegression.struct.shapes.RectangleLength2D_F32;
import org.ejml.data.FMatrixRMaj;
import org.ejml.dense.row.CommonOps_FDRM;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
/**
* Operations related to manipulating lens distortion in images
*
* @author Peter Abeles
*/
@Generated("boofcv.alg.distort.LensDistortionOps_F64")
public class LensDistortionOps_F32 {
/**
* Creates a {@link Point2Transform2_F32} for converting pixels from original camera model into a new synthetic
* model. The scaling of the image can be adjusted to ensure certain visibility requirements.
*
* @param type The type of adjustment it will apply to the transform
* @param paramOriginal Camera model for the current image
* @param paramDesired Desired camera model for the distorted image
* @param desiredToOriginal If true then the transform's input is assumed to be pixels in the desired
* image and the output will be in original image, if false then the reverse transform
* is returned.
* @param paramMod The modified camera model to meet the requested visibility requirements. Null if you don't want it.
* @return The requested transform
*/
public static
Point2Transform2_F32 transformChangeModel( AdjustmentType type,
O paramOriginal,
D paramDesired,
boolean desiredToOriginal,
@Nullable D paramMod ) {
LensDistortionNarrowFOV original = LensDistortionFactory.narrow(paramOriginal);
LensDistortionNarrowFOV desired = LensDistortionFactory.narrow(paramDesired);
Point2Transform2_F32 ori_p_to_n = original.undistort_F32(true, false);
Point2Transform2_F32 des_n_to_p = desired.distort_F32(false, true);
Point2Transform2_F32 ori_to_des = new SequencePoint2Transform2_F32(ori_p_to_n, des_n_to_p);
Point2D_F32 work = new Point2D_F32();
RectangleLength2D_F32 bound;
if (type == AdjustmentType.FULL_VIEW) {
bound = DistortImageOps.boundBox_F32(paramOriginal.width, paramOriginal.height,
new PointToPixelTransform_F32(ori_to_des), work);
} else if (type == AdjustmentType.EXPAND) {
bound = LensDistortionOps_F32.boundBoxInside(paramOriginal.width, paramOriginal.height,
new PointToPixelTransform_F32(ori_to_des), work);
// ensure there are no strips of black
LensDistortionOps_F32.roundInside(bound);
} else if (type == AdjustmentType.CENTER) {
bound = LensDistortionOps_F32.centerBoxInside(paramOriginal.width, paramOriginal.height,
new PointToPixelTransform_F32(ori_to_des), work);
} else if (type == AdjustmentType.NONE) {
bound = new RectangleLength2D_F32(0, 0, paramDesired.width, paramDesired.height);
} else {
throw new IllegalArgumentException("Unsupported type " + type);
}
float scaleX = bound.width/paramDesired.width;
float scaleY = bound.height/paramDesired.height;
float scale;
if (type == AdjustmentType.FULL_VIEW) {
scale = (float)Math.max(scaleX, scaleY);
} else if (type == AdjustmentType.EXPAND) {
scale = (float)Math.min(scaleX, scaleY);
} else if (type == AdjustmentType.CENTER) {
scale = (float)Math.max(scaleX, scaleY);
} else {
scale = 1.0f;
}
float deltaX = (bound.x0 + (scaleX - scale)*paramDesired.width/2.0f);
float deltaY = (bound.y0 + (scaleY - scale)*paramDesired.height/2.0f);
// adjustment matrix
FMatrixRMaj A = new FMatrixRMaj(3, 3, true, scale, 0, deltaX, 0, scale, deltaY, 0, 0, 1);
FMatrixRMaj A_inv = new FMatrixRMaj(3, 3);
if (!CommonOps_FDRM.invert(A, A_inv)) {
throw new RuntimeException("Failed to invert adjustment matrix. Probably bad.");
}
if (paramMod != null) {
PerspectiveOps.adjustIntrinsic(paramDesired, A_inv, paramMod);
}
if (desiredToOriginal) {
Point2Transform2_F32 des_p_to_n = desired.undistort_F32(true, false);
Point2Transform2_F32 ori_n_to_p = original.distort_F32(false, true);
PointTransformHomography_F32 adjust = new PointTransformHomography_F32(A);
return new SequencePoint2Transform2_F32(adjust, des_p_to_n, ori_n_to_p);
} else {
PointTransformHomography_F32 adjust = new PointTransformHomography_F32(A_inv);
return new SequencePoint2Transform2_F32(ori_to_des, adjust);
}
}
/**
* Ensures that the entire box will be inside
*
* @param srcWidth Width of the source image
* @param srcHeight Height of the source image
* @param transform Transform being applied to the image
* @return Bounding box
*/
public static RectangleLength2D_F32 boundBoxInside( int srcWidth, int srcHeight,
PixelTransform transform,
Point2D_F32 work ) {
List points = computeBoundingPoints(srcWidth, srcHeight, transform, work);
Point2D_F32 center = new Point2D_F32();
UtilPoint2D_F32.mean(points, center);
float x0, x1, y0, y1;
x0 = y0 = Float.MAX_VALUE;
x1 = y1 = -Float.MAX_VALUE;
for (int i = 0; i < points.size(); i++) {
Point2D_F32 p = points.get(i);
if (p.x < x0)
x0 = p.x;
if (p.x > x1)
x1 = p.x;
if (p.y < y0)
y0 = p.y;
if (p.y > y1)
y1 = p.y;
}
x0 -= center.x;
x1 -= center.x;
y0 -= center.y;
y1 -= center.y;
float ox0 = x0;
float oy0 = y0;
float ox1 = x1;
float oy1 = y1;
for (int i = 0; i < points.size(); i++) {
Point2D_F32 p = points.get(i);
float dx = p.x - center.x;
float dy = p.y - center.y;
// see if the point is inside the box
if (dx > x0 && dy > y0 && dx < x1 && dy < y1) {
// find smallest reduction in side length and closest to original rectangle
float d0 = (float)Math.abs(dx - x0) + x0 - ox0;
float d1 = (float)Math.abs(dx - x1) + ox1 - x1;
float d2 = (float)Math.abs(dy - y0) + y0 - oy0;
float d3 = (float)Math.abs(dy - y1) + oy1 - y1;
if (d0 <= d1 && d0 <= d2 && d0 <= d3) {
x0 = dx;
} else if (d1 <= d2 && d1 <= d3) {
x1 = dx;
} else if (d2 <= d3) {
y0 = dy;
} else {
y1 = dy;
}
}
}
return new RectangleLength2D_F32(x0 + center.x, y0 + center.y, x1 - x0, y1 - y0);
}
/**
* Attempts to center the box inside. It will be approximately fitted too.
*
* @param srcWidth Width of the source image
* @param srcHeight Height of the source image
* @param transform Transform being applied to the image
* @return Bounding box
*/
public static RectangleLength2D_F32 centerBoxInside( int srcWidth, int srcHeight,
PixelTransform transform,
Point2D_F32 work ) {
List points = computeBoundingPoints(srcWidth, srcHeight, transform, work);
Point2D_F32 center = new Point2D_F32();
UtilPoint2D_F32.mean(points, center);
float x0, x1, y0, y1;
float bx0, bx1, by0, by1;
x0 = x1 = y0 = y1 = 0;
bx0 = bx1 = by0 = by1 = Float.MAX_VALUE;
for (int i = 0; i < points.size(); i++) {
Point2D_F32 p = points.get(i);
float dx = p.x - center.x;
float dy = p.y - center.y;
float adx = (float)Math.abs(dx);
float ady = (float)Math.abs(dy);
if (adx < ady) {
if (dy < 0) {
if (adx < by0) {
by0 = adx;
y0 = dy;
}
} else {
if (adx < by1) {
by1 = adx;
y1 = dy;
}
}
} else {
if (dx < 0) {
if (ady < bx0) {
bx0 = ady;
x0 = dx;
}
} else {
if (ady < bx1) {
bx1 = ady;
x1 = dx;
}
}
}
}
return new RectangleLength2D_F32(x0 + center.x, y0 + center.y, x1 - x0, y1 - y0);
}
private static List computeBoundingPoints( int srcWidth, int srcHeight,
PixelTransform transform,
Point2D_F32 work ) {
List points = new ArrayList<>();
for (int x = 0; x < srcWidth; x++) {
transform.compute(x, 0, work);
points.add(new Point2D_F32(work.x, work.y));
transform.compute(x, srcHeight, work);
points.add(new Point2D_F32(work.x, work.y));
}
for (int y = 0; y < srcHeight; y++) {
transform.compute(0, y, work);
points.add(new Point2D_F32(work.x, work.y));
transform.compute(srcWidth, y, work);
points.add(new Point2D_F32(work.x, work.y));
}
return points;
}
/**
* Adjust bound to ensure the entire image is contained inside, otherwise there might be
* single pixel wide black regions
*/
public static void roundInside( RectangleLength2D_F32 bound ) {
float x0 = (float)Math.ceil(bound.x0);
float y0 = (float)Math.ceil(bound.y0);
float x1 = (float)Math.floor(bound.x0 + bound.width);
float y1 = (float)Math.floor(bound.y0 + bound.height);
bound.x0 = x0;
bound.y0 = y0;
bound.width = x1 - x0;
bound.height = y1 - y0;
}
}
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