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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort;
import javax.annotation.Generated;
import boofcv.struct.distort.Point2Transform2_F32;
import georegression.struct.point.Point2D_F32;
/**
* Applies a transform which outputs normalized image coordinates then converts that into
* pixel coordinates
*
* @author Peter Abeles
*/
@SuppressWarnings({"NullAway.Init", "Duplicates"})
@Generated("boofcv.alg.distort.Transform2ThenPixel_F64")
public class Transform2ThenPixel_F32 implements Point2Transform2_F32 {
float fx, fy, skew, cx, cy;
Point2Transform2_F32 first;
public Transform2ThenPixel_F32( Point2Transform2_F32 first ) {
this.first = first;
}
Transform2ThenPixel_F32() {}
public Point2Transform2_F32 set( /**/double fx, /**/double fy, /**/double skew, /**/double cx, /**/double cy ) {
this.fx = (float)fx;
this.fy = (float)fy;
this.skew = (float)skew;
this.cx = (float)cx;
this.cy = (float)cy;
return this;
}
@Override
public void compute( float x, float y, Point2D_F32 out ) {
first.compute(x, y, out);
x = out.x;
y = out.y;
out.x = fx*x + skew*y + cx;
out.y = fy*y + cy;
}
@Override
public Transform2ThenPixel_F32 copyConcurrent() {
Transform2ThenPixel_F32 ret = new Transform2ThenPixel_F32();
ret.first = this.first.copyConcurrent();
ret.fx = fx;
ret.fy = fy;
ret.skew = skew;
ret.cx = cx;
ret.cy = cy;
return ret;
}
}
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