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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2022, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.geo.triangulate;
import georegression.geometry.GeometryMath_F64;
import georegression.metric.ClosestPoint3D_F64;
import georegression.struct.line.LineParametric3D_F64;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Point3D_F64;
import georegression.struct.point.Point4D_F64;
import georegression.struct.point.Vector3D_F64;
import georegression.struct.se.Se3_F64;
/**
* Triangulates two views by finding the point which minimizes the distance between two rays.
* Optimal in the geometric sense, but does not take in account stereo constraints.
*
* @author Peter Abeles
*/
public class Triangulate2ViewsGeometricMetric {
// ray going from principle point to observation point
final LineParametric3D_F64 rayA = new LineParametric3D_F64();
final LineParametric3D_F64 rayB = new LineParametric3D_F64();
/**
*
* Given two observations of the same point from two views and a known motion between the
* two views, triangulate the point's 3D position in camera 'a' reference frame.
*
*
* @param a Observation from camera view 'a' in normalized coordinates. Not modified.
* @param b Observation from camera view 'b' in normalized coordinates. Not modified.
* @param a_to_b Transformation from camera view 'a' to 'b' Not modified.
* @param foundInA (Output) Found 3D position of the point in reference frame 'a'. Modified.
* @return true if they intersect at a point that's not at infinity
*/
public boolean triangulate( Point2D_F64 a, Point2D_F64 b, Se3_F64 a_to_b, Point3D_F64 foundInA ) {
// b_to_a = R'*(X_b-T)=X_a
// rayB should start at origin of B so X_b = 0
// Thus, rayB.p = -R'*T
// set camera B's principle point
Vector3D_F64 t = a_to_b.getT();
rayB.p.setTo(-t.x, -t.y, -t.z);
// rotate observation in B into camera A's view
GeometryMath_F64.multTran(a_to_b.getR(), rayB.p, rayB.p);
GeometryMath_F64.multTran(a_to_b.getR(), b, rayB.slope);
rayA.slope.setTo(a.x, a.y, 1);
return null != ClosestPoint3D_F64.closestPoint(rayA, rayB, foundInA);
}
/**
*
* Same as {@link #triangulate(Point2D_F64, Point2D_F64, Se3_F64, Point3D_F64)} but in homogenous coordinates
* and can handle points at infinity.
*
*
* @param a Observation from camera view 'a' in normalized coordinates. Not modified.
* @param b Observation from camera view 'b' in normalized coordinates. Not modified.
* @param a_to_b Transformation from camera view 'a' to 'b' Not modified.
* @param foundInA (Output) Found 3D position of the point in reference frame 'a'. Homogenous coordinates. Modified.
*/
public void triangulate( Point2D_F64 a, Point2D_F64 b, Se3_F64 a_to_b, Point4D_F64 foundInA ) {
// b_to_a = R'*(X_b-T)=X_a
// rayB should start at origin of B so X_b = 0
// Thus, rayB.p = -R'*T
// set camera B's principle point
Vector3D_F64 t = a_to_b.getT();
rayB.p.setTo(-t.x, -t.y, -t.z);
// rotate observation in B into camera A's view
GeometryMath_F64.multTran(a_to_b.getR(), rayB.p, rayB.p);
GeometryMath_F64.multTran(a_to_b.getR(), b, rayB.slope);
rayA.slope.setTo(a.x, a.y, 1);
ClosestPoint3D_F64.closestPoint(rayA, rayB, foundInA);
}
/**
*
* Triangulates two observations that are 3D pointing vectors and saves the results ad a 3D point in
* homogenous coordinates.
*
*
* @param a Observation from camera view 'a' as a 3D pointing vector. Not modified.
* @param b Observation from camera view 'b' as a 3D pointing vector. Not modified.
* @param a_to_b Transformation from camera view 'a' to 'b' Not modified.
* @param foundInA (Output) Found 3D position of the point in reference frame 'a'. Homogenous coordinates. Modified.
*/
public void triangulate( Point3D_F64 a, Point3D_F64 b, Se3_F64 a_to_b, Point4D_F64 foundInA ) {
// b_to_a = R'*(X_b-T)=X_a
// rayB should start at origin of B so X_b = 0
// Thus, rayB.p = -R'*T
// set camera B's principle point
Vector3D_F64 t = a_to_b.getT();
rayB.p.setTo(-t.x, -t.y, -t.z);
// rotate observation in B into camera A's view
GeometryMath_F64.multTran(a_to_b.getR(), rayB.p, rayB.p);
GeometryMath_F64.multTran(a_to_b.getR(), b, rayB.slope);
rayA.slope.setTo(a.x, a.y, a.z);
ClosestPoint3D_F64.closestPoint(rayA, rayB, foundInA);
}
}
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