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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2022, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.geo.trifocal;
import boofcv.abst.geo.Triangulate2ViewsMetricH;
import boofcv.factory.geo.FactoryMultiView;
import boofcv.struct.geo.AssociatedTriple;
import georegression.struct.point.Point4D_F64;
import georegression.struct.se.Se3_F64;
import org.ddogleg.sorting.QuickSelect;
import org.ddogleg.struct.DogArray_F64;
import java.util.List;
/**
* Give a three views with the pose known up to a scale ambiguity for the three views, resolve the scale ambiguity.
* View-1 is assumed to be the origin. The scale of both views is adjusted so that the one with the largest norm
* is set to one.
*
* @author Peter Abeles
*/
public class ResolveThreeViewScaleAmbiguity {
// Used to triangular the same point in both views
protected Triangulate2ViewsMetricH triangulate;
// Workspace
protected DogArray_F64 scales = new DogArray_F64();
protected Point4D_F64 X2 = new Point4D_F64();
protected Point4D_F64 X3 = new Point4D_F64();
public ResolveThreeViewScaleAmbiguity( Triangulate2ViewsMetricH triangulate ) {
this.triangulate = triangulate;
}
public ResolveThreeViewScaleAmbiguity() {
this(FactoryMultiView.triangulate2ViewMetricH(null));
}
/**
* Solves for scale ambiguity give the transforms to view-2 and view-3
*
* @param triple (Input) Observations in normalized image coordinates for the 3-views.
* @param world_to_view2 (Input/Output) transform from world to view-2
* @param world_to_view3 (Input/Output) transform from world to view-3
*/
public boolean process( List triple, Se3_F64 world_to_view2, Se3_F64 world_to_view3 ) {
scales.resize(triple.size());
scales.reset();
for (int i = 0; i < triple.size(); i++) {
AssociatedTriple a = triple.get(i);
if (!triangulate.triangulate(a.p1, a.p2, world_to_view2, X2))
continue;
// see if it's at infinity and has no depth
if (X2.w == 0.0)
continue;
if (!triangulate.triangulate(a.p1, a.p3, world_to_view3, X3))
continue;
// see if it's at infinity and has no depth
if (X3.w == 0.0)
continue;
double scale = (X2.z*X3.w)/(X2.w*X3.z);
scales.add(scale);
}
if (scales.size == 0)
return false;
// Avoid noise by selecting the median
double scale3_to_2 = QuickSelect.select(scales.data, scales.size/2, scales.size);
if (scale3_to_2 == 0.0)
return false;
// Put them into the same scale
world_to_view3.T.scale(scale3_to_2);
// Adjust scale so that norm of one is the largest
double normA = world_to_view2.T.norm();
double normB = world_to_view3.T.norm();
double norm = Math.max(normA, normB);
world_to_view2.T.divide(norm);
world_to_view3.T.divide(norm);
return true;
}
}
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