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/*
 * Copyright (c) 2011-2019, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.abst.distort;

import boofcv.alg.distort.ImageDistort;
import boofcv.alg.distort.PixelTransformAffine_F32;
import boofcv.alg.distort.PointToPixelTransform_F32;
import boofcv.alg.distort.impl.DistortSupport;
import boofcv.alg.interpolate.InterpolatePixel;
import boofcv.alg.interpolate.InterpolatePixelMB;
import boofcv.alg.interpolate.InterpolatePixelS;
import boofcv.alg.interpolate.InterpolationType;
import boofcv.core.image.border.FactoryImageBorder;
import boofcv.factory.distort.FactoryDistort;
import boofcv.factory.interpolate.FactoryInterpolation;
import boofcv.struct.border.BorderType;
import boofcv.struct.border.ImageBorder;
import boofcv.struct.distort.PixelTransform;
import boofcv.struct.distort.Point2Transform2_F32;
import boofcv.struct.image.ImageBase;
import boofcv.struct.image.ImageType;
import georegression.struct.affine.Affine2D_F32;
import georegression.struct.affine.Affine2D_F64;
import georegression.struct.point.Point2D_F32;

/**
 * 

High level interface for rendering a distorted image into another one. Uses a flow style interface to remove * much of the drugery.

* *

If you are changing the input images and avoiding declaring new memory then you need to be careful * how this class is used. For example, call {@link #setRefs(ImageBase, ImageBase)} instead of * {@link #init(ImageBase, ImageBase)}. Init() will discard the previous settings while with setRefs() it's possible * to update only what has changed. Make sure you follow the instructions in setRefs() and browsing the code in this * class might help you understand what's going on.

* * @author Peter Abeles */ public class FDistort { // type of input image ImageType inputType; // input and output images ImageBase input,output; // specifies how the borders are handled ImageDistort distorter; InterpolatePixel interp; PixelTransform outputToInput; // type of border being used BorderType borderType; // if the transform should be cached or not. boolean cached = false; /** * Constructor in which input and output images are specified. Equivalent to calling * {@link #init(ImageBase, ImageBase)} * * @param input Input image * @param output output image */ public FDistort(ImageBase input, ImageBase output) { init(input, output); } /** * Constructor * @param inputType Type of input image */ public FDistort(ImageType inputType) { this.inputType = inputType; } public FDistort() { } /** * Specifies the input and output image and sets interpolation to BILINEAR, black image border, cache is off. */ public FDistort init(ImageBase input, ImageBase output) { this.input = input; this.output = output; inputType = input.getImageType(); interp(InterpolationType.BILINEAR); border(0); cached = false; distorter = null; outputToInput = null; return this; } /** * All this does is set the references to the images. Nothing else is changed and its up to the * user to correctly update everything else. * * If called the first time you need to do the following *
	 * 1) specify the interpolation method
	 * 2) specify the transform
	 * 3) specify the border
	 * 
* * If called again and the image shape has changed you need to do the following: *
	 * 1) Update the transform
	 * 
*/ public FDistort setRefs( ImageBase input, ImageBase output ) { this.input = input; this.output = output; inputType = input.getImageType(); return this; } /** * Changes the input image. The previous distortion is thrown away only if the input * image has a different shape */ public FDistort input( ImageBase input ) { if( this.input == null || this.input.width != input.width || this.input.height != input.height ) { distorter = null; } this.input = input; inputType = input.getImageType(); return this; } /** * Changes the output image. The previous distortion is thrown away only if the output * image has a different shape */ public FDistort output( ImageBase output ) { if( this.output == null || this.output.width != output.width || this.output.height != output.height ) { distorter = null; } this.output = output; return this; } /** * Sets how the interpolation handles borders. */ public FDistort border( ImageBorder border ) { interp.setBorder(border); return this; } /** * Sets the border by type. */ public FDistort border( BorderType type ) { if( borderType == type ) return this; borderType = type; return border(FactoryImageBorder.generic(type, inputType)); } /** * Sets the border to a fixed gray-scale value */ public FDistort border( double value ) { // to recycle here the value also needs to be saved // if( borderType == BorderType.VALUE ) // return this; borderType = BorderType.ZERO; return border(FactoryImageBorder.genericValue(value, inputType)); } /** *

Sets the border to EXTEND.

*/ public FDistort borderExt() { return border(BorderType.EXTENDED); } /** * used to provide a custom interpolation algorithm * *

* NOTE: This will force the distorter to be declared again, even if nothing has changed. This only matters if * you are being very careful about your memory management. *

*/ public FDistort interp(InterpolatePixelS interpolation) { distorter = null; this.interp = interpolation; return this; } /** * Specifies the interpolation used by type. */ public FDistort interp(InterpolationType type) { distorter = null; this.interp = FactoryInterpolation.createPixel(0, 255, type, BorderType.EXTENDED, inputType); return this; } /** * Sets interpolation to use nearest-neighbor */ public FDistort interpNN() { return interp(InterpolationType.NEAREST_NEIGHBOR); } /** * used to turn on and off caching of the distortion */ public FDistort cached( boolean cached ) { distorter = null; this.cached = cached; return this; } /** * Used to manually specify a transform. From output to input */ public FDistort transform( PixelTransform outputToInput ) { this.outputToInput = outputToInput; return this; } /** * Used to manually specify a transform. From output to input */ public FDistort transform( Point2Transform2_F32 outputToInput ) { return transform( new PointToPixelTransform_F32(outputToInput)); } /** * Affine transform from input to output */ public FDistort affine(double a11, double a12, double a21, double a22, double dx, double dy) { PixelTransformAffine_F32 transform; if( outputToInput != null && outputToInput instanceof PixelTransformAffine_F32 ) { transform = (PixelTransformAffine_F32)outputToInput; } else { transform = new PixelTransformAffine_F32(); } Affine2D_F32 m = new Affine2D_F32(); m.a11 = (float)a11; m.a12 = (float)a12; m.a21 = (float)a21; m.a22 = (float)a22; m.tx = (float)dx; m.ty = (float)dy; m.invert(transform.getModel()); return transform(transform); } public FDistort affine( Affine2D_F64 affine ) { return affine(affine.a11,affine.a12,affine.a21,affine.a22,affine.tx,affine.ty); } /** *

Applies a distortion which will rescale the input image into the output image. You * might want to consider using {@link #scaleExt()} instead since it sets the border behavior * to extended, which is probably what you want to do.

* * NOTE: Checks to see if it can recycle the previous transform and update it with a new affine model * to avoid declaring new memory. */ public FDistort scale() { if( outputToInput != null && outputToInput instanceof PixelTransformAffine_F32 ) { PixelTransformAffine_F32 affine = (PixelTransformAffine_F32)outputToInput; DistortSupport.transformScale(output, input, affine); return this; } else { return transform(DistortSupport.transformScale(output, input, null)); } } /** * Scales the image and sets the border to {@link BorderType#EXTENDED}. This is normally what you want * to do when scaling an image. If you don't use an extended border when you hit the right and bottom * boundaries it will go outside the image bounds and if a fixed value of 0 is used it will average towards * zero. */ public FDistort scaleExt() { return scale().borderExt(); } /** * Applies a distortion which will rotate the input image by the specified amount. */ public FDistort rotate( double angleInputToOutput ) { PixelTransform outputToInput = DistortSupport.transformRotate(input.width/2,input.height/2, output.width/2,output.height/2,(float)angleInputToOutput); return transform(outputToInput); } /** * Applies the distortion. */ public void apply() { // see if the distortion class needs to be created again if( distorter == null ) { Class typeOut = output.getImageType().getImageClass(); switch( input.getImageType().getFamily() ) { case GRAY: distorter = FactoryDistort.distortSB(cached, (InterpolatePixelS)interp, typeOut); break; case PLANAR: distorter = FactoryDistort.distortPL(cached, (InterpolatePixelS)interp, typeOut); break; case INTERLEAVED: distorter = FactoryDistort.distortIL(cached, (InterpolatePixelMB) interp, output.getImageType()); break; default: throw new IllegalArgumentException("Unsupported image type"); } } distorter.setModel(outputToInput); distorter.apply(input,output); } }




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