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/*
 * Copyright (c) 2011-2019, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.distort;

import boofcv.alg.interpolate.InterpolatePixelS;
import boofcv.struct.image.GrayU8;
import boofcv.struct.image.ImageGray;
import georegression.struct.point.Point2D_F32;

/**
 * Most basic implementation of {@link ImageDistort} for {@link ImageGray}. Computes the distortion from the
 * dst to src image for each pixel.  The dst pixel value is then set to the interpolated value of the src image.
 *
 * @author Peter Abeles
 */
public class ImageDistortBasic_SB,Output extends ImageGray>
		extends ImageDistortBasic> {

	protected AssignPixelValue_SB assigner;
	Point2D_F32 distorted = new Point2D_F32();

	/**
	 * Specifies configuration parameters
	 *
	 * @param interp Interpolation algorithm
	 */
	public ImageDistortBasic_SB(AssignPixelValue_SB assigner,
								InterpolatePixelS interp) {
		super(interp);

		this.assigner = assigner;
	}

	@Override
	protected void init(Input srcImg, Output dstImg) {
		super.init(srcImg, dstImg);
		assigner.setImage(dstImg);
	}

	@Override
	protected void applyAll() {

		// todo TO make this faster first apply inside the region which can process the fast border
		// then do the slower border thingy
		for( int y = y0; y < y1; y++ ) {
			int indexDst = dstImg.startIndex + dstImg.stride*y + x0;
			for( int x = x0; x < x1; x++ , indexDst++ ) {
				dstToSrc.compute(x,y,distorted);
				assigner.assign(indexDst,interp.get(distorted.x,distorted.y));
			}
		}
	}

	@Override
	protected void applyAll( GrayU8 mask ) {
		float maxWidth = srcImg.getWidth()-1;
		float maxHeight = srcImg.getHeight()-1;

		// todo TO make this faster first apply inside the region which can process the fast border
		// then do the slower border thingy
		for( int y = y0; y < y1; y++ ) {
			int indexDst = dstImg.startIndex + dstImg.stride*y + x0;
			int indexMsk = mask.startIndex + mask.stride*y + x0;

			for( int x = x0; x < x1; x++ , indexDst++, indexMsk++ ) {
				dstToSrc.compute(x,y,distorted);
				assigner.assign(indexDst,interp.get(distorted.x,distorted.y));
				if( distorted.x >= 0 && distorted.x <= maxWidth &&
						distorted.y >= 0 && distorted.y <= maxHeight ) {
					mask.data[indexMsk] = 1;
				} else {
					mask.data[indexMsk] = 0;
				}
			}
		}
	}

	@Override
	protected void applyOnlyInside() {

		float maxWidth = srcImg.getWidth()-1;
		float maxHeight = srcImg.getHeight()-1;

		for( int y = y0; y < y1; y++ ) {
			int indexDst = dstImg.startIndex + dstImg.stride*y + x0;
			for( int x = x0; x < x1; x++ , indexDst++ ) {
				dstToSrc.compute(x,y,distorted);

				if( distorted.x >= 0 && distorted.x <= maxWidth &&
						distorted.y >= 0 && distorted.y <= maxHeight ) {
					assigner.assign(indexDst,interp.get(distorted.x, distorted.y));
				}
			}
		}
	}

	@Override
	protected void applyOnlyInside( GrayU8 mask ) {

		float maxWidth = srcImg.getWidth()-1;
		float maxHeight = srcImg.getHeight()-1;

		for( int y = y0; y < y1; y++ ) {
			int indexDst = dstImg.startIndex + dstImg.stride*y + x0;
			int indexMsk = mask.startIndex + mask.stride*y + x0;

			for( int x = x0; x < x1; x++ , indexDst++ , indexMsk++ ) {
				dstToSrc.compute(x,y,distorted);

				if( distorted.x >= 0 && distorted.x <= maxWidth &&
						distorted.y >= 0 && distorted.y <= maxHeight ) {
					assigner.assign(indexDst,interp.get(distorted.x, distorted.y));
					mask.data[indexMsk] = 1;
				} else {
					mask.data[indexMsk] = 0;
				}
			}
		}
	}
}




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