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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort.motion;
import boofcv.abst.distort.FDistort;
import boofcv.alg.filter.kernel.KernelMath;
import boofcv.struct.convolve.Kernel2D_F32;
import boofcv.struct.image.GrayF32;
/**
* Operations related to simulating motion blur
*
* @author Peter Abeles
*/
public class MotionBlurOps {
/**
* Creates a PSF for linear motion blur with constant velocity. This is done by using the equations
* found in [1] for phi=0, then rotating the image and converting into a kernel.
*
* [1] Reginald L. Lagendijk, Jan Biemond "Basic Methods for Image Restoration and Identification" 2005
*
* @param lengthOfMotion Length of motion for the blur. velocity*time.
* @param phi Angle of blur in the image. Radians.
* @return 2D Kernel that represents the PSF
*/
public static Kernel2D_F32 linearMotionPsf( double lengthOfMotion, double phi ) {
// Pre-compute boundaries used by the equation below
int roundDown = (int)Math.floor((lengthOfMotion - 1.0)/2.0);
int roundUp = (int)Math.ceil((lengthOfMotion - 1.0)/2.0);
// size of the kernel
int kernelRadius = roundUp;
int kernelLength = kernelRadius*2 + 1;
var psfZero = new GrayF32(kernelLength, kernelLength);
// shorthand
double L = lengthOfMotion;
// Create the PSF
for (int x = -kernelRadius; x <= kernelRadius; x++) {
float f;
if (Math.abs(x) <= roundDown)
f = (float)(1.0/L);
else
f = (float)((1.0/(2.0*L))*((L - 1) - 2*Math.floor((L - 1)/2)));
psfZero.set(x + kernelRadius, kernelRadius, f);
}
// Rotate
GrayF32 psf = psfZero.createSameShape();
new FDistort(psfZero, psf).rotate(phi).apply();
// Convert into a kernel
var kernel = new Kernel2D_F32(kernelLength, kernelRadius);
System.arraycopy(psf.data, 0, kernel.data, 0, kernelLength*kernelLength);
if (phi != 0.0) {
// make sure it still adds to one.
// if phi==0 the sum should already be 1 or it's a bug. don't want to hide the bug
float sum = KernelMath.sum(kernel);
KernelMath.divide(kernel, sum);
}
return kernel;
}
}