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BoofCV is an open source Java library for real-time computer vision and robotics applications.
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/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.fiducial.calib.ecocheck;
import org.ddogleg.struct.DogArray_I32;
/**
* Defines bit sampling pattern for different sized grids. Damage to markers tends to occur in local regions
* and not as random bit errors. ECC can only fix errors in a per-word basis (8-bits), so it makes sense to cluster
* all the points in a word as close to each other as possible. A simple formula is used to select the layout of
* bits in the N by N grid that attempts to group bits in the same word together. A naive layout would cause a small
* error in a local region to damage multiple words, crippling error correction.
*
* @author Peter Abeles
*/
public class ECoCheckLayout {
/**
* Select points using a snake pattern. A cluster is found by moving in one direction until it hits an object
* or the flip counter hits its limit. It then shifts over one and turns around
*
* @param gridSize Size of data grid
* @param order (Output)
*/
public void selectSnake( int gridSize, DogArray_I32 order ) {
int row = 0, col = 0;
boolean up = true;
boolean right = true;
int rowLower = 0;
int rowUpper = Math.min(gridSize, 4);
order.reserve(gridSize*gridSize);
order.reset();
order.add(0);
while (true) {
int prevRow = row;
int prevCol = col;
row += up ? 1 : -1;
if (row < rowLower || row >= rowUpper) {
col += right ? 1 : -1;
row = prevRow;
if (col < 0 || col >= gridSize) {
right = !right;
col = prevCol;
if (!up) {
row = rowUpper;
up = true;
} else {
row += 1;
while (row < rowUpper) {
row += 1;
order.add(row*gridSize + col);
}
}
rowLower = rowUpper;
rowUpper = Math.min(gridSize, rowUpper + 4);
if (rowLower >= gridSize)
break;
} else {
up = !up;
}
}
order.add(row*gridSize + col);
}
}
}
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