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/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.scene.nister2006;
import boofcv.misc.BoofMiscOps;
import org.ddogleg.struct.DogArray_F32;
/**
* Generalized way for normalizing and computing the distance between two sparse descriptors in a map
* format. Intended for use with {@link RecognitionVocabularyTreeNister2006}. Uses efficient distance
* formula from [1].
*
*
* [1] Nister, David, and Henrik Stewenius. "Scalable recognition with a vocabulary tree."
* 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'06). Vol. 2. Ieee, 2006.
*
*
* @author Peter Abeles
*/
public interface TupleMapDistanceNorm {
/**
* Normalizes the descriptor. Computes the norm then divides each element by the norm.
*/
void normalize( DogArray_F32 weights );
/**
* Incremental update to the distance. Initially the distance is set to 2.0, then for every word that
* is present in both descriptors add this value to it.
*
* This only works for a subclass of normalizations. See [1] for details.
*/
float distanceUpdate( float valA, float valB );
/** Create a new instance that is thread safe, i.e. read only settings can be shared */
TupleMapDistanceNorm newInstanceThread();
/** Distance functions that are supported */
enum Types {L1, L2}
/**
* L1-norm for scoring
*/
class L1 implements TupleMapDistanceNorm {
@Override public void normalize( DogArray_F32 weights ) {
float norm = 0;
for (int i = 0; i < weights.size; i++) {
norm += weights.get(i);
}
BoofMiscOps.checkTrue(norm != 0.0f, "Norm value is zero. Something went very wrong");
for (int i = 0; i < weights.size; i++) {
weights.data[i] /= norm;
}
}
@Override public float distanceUpdate( float valA, float valB ) {
return Math.abs(valA - valB) - valA - valB;
}
@Override public TupleMapDistanceNorm newInstanceThread() {
return new L1();
}
}
/**
* L2-norm for scoring
*/
class L2 implements TupleMapDistanceNorm {
@Override public void normalize( DogArray_F32 weights ) {
float norm = 0;
for (int i = 0; i < weights.size; i++) {
float value = weights.data[i];
norm += value*value;
}
norm = (float)Math.sqrt(norm);
BoofMiscOps.checkTrue(norm != 0.0, "Sum of weights is zero. Something went very wrong");
for (int i = 0; i < weights.size; i++) {
weights.data[i] /= norm;
}
}
@Override public float distanceUpdate( float valA, float valB ) {
return -2.0f*valA*valB;
}
@Override public TupleMapDistanceNorm newInstanceThread() {
return new L2();
}
}
}
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