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BoofCV is an open source Java library for real-time computer vision and robotics applications.

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/*
 * Copyright (c) 2011-2017, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.abst.sfm;

/**
 * 

* Generalized interface for sensors which allow pixels in an image to be converted into * 3D world coordinates. 3D points are returned in homogeneous coordinates so that * points at infinity can be handled. To convert points into 3D coordinates simply divide * each number by 'w'. *

* *

* Homogeneous to 3D coordinates:
* 3D: (x',y',z') = (x/w, y/w , z/w) *

* * Examples of sensors: stereo cameras, flash LADAR, and structured light. * * @author Peter Abeles */ public interface ImagePixelTo3D { /** * Estimate the location of the pixel in 3D camera coordinates. * * @param x x-coordinate of the pixel * @param y y-coordinate of the pixel * @return true if a position could be estimated and false if not. */ boolean process( double x , double y ); /** * Found x-coordinate of point in camera coordinate system. * * @return x-coordinate */ double getX(); /** * Found y-coordinate of point in camera coordinate system. * * @return y-coordinate */ double getY(); /** * Found z-coordinate of point in camera coordinate system. * * @return z-coordinate */ double getZ(); /** * Found w-coordinate of point in camera coordinate system. If a point * is at infinity then this value will be zero. * * @return w-coordinate */ double getW(); }




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