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BoofCV is an open source Java library for real-time computer vision and robotics applications.
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/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.abst.sfm.d3;
import org.ddogleg.struct.VerbosePrint;
/**
* Interface for Visual Odometry (VO) algorithms. VO estimates the camera's motion (egomotion) by tracking
* the locations of image features and by applying geometric constraints. The motion estimate is relative
* to the camera's reference frame. In a multi-camera system the specific implementation specifies which
* camera the motion is relative to.
*
* @author Peter Abeles
*/
public interface VisualOdometry extends VerbosePrint {
/** Key used to indicate that it should print out feature tracking information */
String VERBOSE_TRACKING = "tracking";
/**
* Forget past history and tracking results, returning it to its initial state.
*/
void reset();
/**
* If a fatal error occurred while updating its state then this function will return true.
* Before more images can be processed {@link #reset()} must be called. Only needs to be
* called if process returns false.
*
* @return true if a fatal error has occurred.
*/
boolean isFault(); // TODO delete
/**
* Returns the estimated motion relative to the first frame in which a fatal error
* does not happen.
*
* @return Found pose.
*/
M getCameraToWorld(); // TODO delete
/**
* Returns the ID of the most recently processed frame. Starts at zero and increments with each call to process.
*/
long getFrameID();
// The idea with the origin frame is that only information back to that frame is considered when estimating the
// current pose.
// /**
// * returns the ID of the origin frame that motion is estimated relative to
// */
// long getOriginFrameID();
// /**
// * Relationship between the current frame and the origin frame.
// *
// * @param storage Where the transform is written to
// * @return true if it is known or false if it is not
// */
// boolean getCurrentToOrigin( M storage );
}
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