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BoofCV is an open source Java library for real-time computer vision and robotics applications.
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/*
* Copyright (c) 2021, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.sfm.d3.structure;
import boofcv.abst.tracker.PointTracker;
import boofcv.alg.sfm.d3.structure.VisOdomBundleAdjustment.BCamera;
import org.ddogleg.struct.DogArray_I32;
import org.ddogleg.struct.FastAccess;
import org.ddogleg.struct.VerbosePrint;
/**
* Decides when new key frames should be created and when an old key frame should be removed
*
* @author Peter Abeles
*/
public interface VisOdomKeyFrameManager extends VerbosePrint {
/**
* Resets the manager into it's initial state. Specifies number of cameras and their shape.
*/
void initialize( FastAccess bundleCameras );
/**
* Selects frames to discard from the scene graph. The most recent frame(s) (highest index value)
* is assumed to be the current tracker frame.
*
* @param tracker Feature tracker
* @param limit Maximum number of allowed key frames
* @param newFrames Number of new frames added
* @param sba scene graph
* @return Returns a list of frames to discard. They are in sequential order from least to greatest.
*/
DogArray_I32 selectFramesToDiscard( PointTracker> tracker, int limit, int newFrames,
VisOdomBundleAdjustment> sba );
/**
* After the current frame becomes a keyframe new tracks are spawned from it. This passes in that new information
*/
void handleSpawnedTracks( PointTracker> tracker, BCamera camera );
}
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