boofcv.gui.mesh.Swing3dCameraControl Maven / Gradle / Ivy
/*
* Copyright (c) 2023, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.gui.mesh;
import boofcv.struct.calib.CameraPinhole;
import boofcv.struct.mesh.VertexMesh;
import georegression.struct.se.Se3_F64;
import javax.swing.*;
/**
* Interface for controlling a camera which is viewing a 3D scene.
*
* @author Peter Abeles
*/
public interface Swing3dCameraControl {
/**
* Attaches controls to the component
*/
void attachControls( JComponent parent );
/**
* Detaches controls to the component
*/
void detachControls( JComponent parent );
/**
* Selects a reasonable initial location to view the specified mesh
*/
void selectInitialParameters( VertexMesh mesh );
/**
* Resets the view back to it's initial state
*/
void reset();
/**
* Specifies the camera used to render the scene
*/
void setCamera( CameraPinhole intrinsics );
/**
* Transform from world to camera
*/
Se3_F64 getWorldToCamera();
/**
* This is called whenever the settings have changed and the rendering should be updated.
*/
void setChangeHandler( Runnable handler );
/**
* Explains how to use the control
*/
String getHelpText();
}
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