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/*
 * Copyright (c) 2021, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.struct;

import javax.annotation.Generated;
/**
 * 

* A rectangle which can be rotated. Angle of rotation is relative to +x axis, which is along the rectangle's * width. +y is along its height. Point of rotation is the rectangle's center. *

*

* Conversion from rectangle to parent frame:
* x' = x*cos(theta) - y*sin(theta) + cx;
* y' = x*sin(theta) + y*cos(theta) + cy;
* where (x,y) are points in the rectangle's frame. *

* * @author Peter Abeles */ @Generated("boofcv.struct.RectangleRotate_F64") public class RectangleRotate_F32 { /** Center point of rectangle */ public float cx, cy; /** Width of rectangle */ public float width; /** height of rectangle */ public float height; /** Angle of rotation about rectangle's center */ public float theta; public RectangleRotate_F32( float cx, float cy, float width, float height, float theta ) { this.cx = cx; this.cy = cy; this.width = width; this.height = height; this.theta = theta; } public RectangleRotate_F32() {} public void set( RectangleRotate_F32 r ) { this.cx = r.cx; this.cy = r.cy; this.width = r.width; this.height = r.height; this.theta = r.theta; } @Override public String toString() { return getClass().getSimpleName() + "( cx = " + cx + " cy = " + cy + " width = " + width + " height = " + height + " theta = " + theta + " )"; } }




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