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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2017, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.examples.geometry;
import boofcv.abst.feature.detect.interest.ConfigGeneralDetector;
import boofcv.abst.feature.tracker.PointTracker;
import boofcv.abst.sfm.d2.ImageMotion2D;
import boofcv.abst.sfm.d2.PlToGrayMotion2D;
import boofcv.alg.sfm.d2.StitchingFromMotion2D;
import boofcv.factory.feature.tracker.FactoryPointTracker;
import boofcv.factory.sfm.FactoryMotion2D;
import boofcv.gui.image.ImageGridPanel;
import boofcv.gui.image.ShowImages;
import boofcv.io.MediaManager;
import boofcv.io.UtilIO;
import boofcv.io.image.ConvertBufferedImage;
import boofcv.io.image.SimpleImageSequence;
import boofcv.io.wrapper.DefaultMediaManager;
import boofcv.misc.BoofMiscOps;
import boofcv.struct.image.GrayF32;
import boofcv.struct.image.ImageType;
import boofcv.struct.image.Planar;
import georegression.struct.homography.Homography2D_F64;
import java.awt.image.BufferedImage;
/**
* Example of how to stabilizing a video sequence using StitchingFromMotion2D. Video stabilization is almost
* the same as creating a video mosaic and the code in this example is a tweaked version of the mosaic example.
* The differences are that the output size is the same as the input image size and that the origin is never changed.
*
* @author Peter Abeles
*/
public class ExampleVideoStabilization {
public static void main( String args[] ) {
// Configure the feature detector
ConfigGeneralDetector confDetector = new ConfigGeneralDetector();
confDetector.threshold = 10;
confDetector.maxFeatures = 300;
confDetector.radius = 2;
// Use a KLT tracker
PointTracker tracker = FactoryPointTracker.klt(new int[]{1,2,4,8},confDetector,3,
GrayF32.class,GrayF32.class);
// This estimates the 2D image motion
// An Affine2D_F64 model also works quite well.
ImageMotion2D motion2D =
FactoryMotion2D.createMotion2D(200,3,2,30,0.6,0.5,false,tracker,new Homography2D_F64());
// wrap it so it output color images while estimating motion from gray
ImageMotion2D,Homography2D_F64> motion2DColor =
new PlToGrayMotion2D<>(motion2D, GrayF32.class);
// This fuses the images together
StitchingFromMotion2D,Homography2D_F64>
stabilize = FactoryMotion2D.createVideoStitch(0.5, motion2DColor,ImageType.pl(3,GrayF32.class));
// Load an image sequence
MediaManager media = DefaultMediaManager.INSTANCE;
String fileName = UtilIO.pathExample("shake.mjpeg");
SimpleImageSequence> video =
media.openVideo(fileName, ImageType.pl(3, GrayF32.class));
Planar frame = video.next();
// The output image size is the same as the input image size
stabilize.configure(frame.width, frame.height, null);
// process the first frame
stabilize.process(frame);
// Create the GUI for displaying the results + input image
ImageGridPanel gui = new ImageGridPanel(1,2);
gui.setImage(0,0,new BufferedImage(frame.width,frame.height,BufferedImage.TYPE_INT_RGB));
gui.setImage(0,1,new BufferedImage(frame.width,frame.height,BufferedImage.TYPE_INT_RGB));
gui.autoSetPreferredSize();
ShowImages.showWindow(gui,"Example Stabilization", true);
// process the video sequence one frame at a time
while( video.hasNext() ) {
if( !stabilize.process(video.next()) )
throw new RuntimeException("Don't forget to handle failures!");
// display the stabilized image
ConvertBufferedImage.convertTo(frame,gui.getImage(0, 0),true);
ConvertBufferedImage.convertTo(stabilize.getStitchedImage(), gui.getImage(0, 1),true);
gui.repaint();
// throttle the speed just in case it's on a fast computer
BoofMiscOps.pause(50);
}
}
}