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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.segmentation.fh04.impl;
import boofcv.alg.segmentation.fh04.FhEdgeWeights;
import boofcv.struct.image.ImageFloat32;
import boofcv.struct.image.ImageType;
import org.ddogleg.struct.FastQueue;
import static boofcv.alg.segmentation.fh04.SegmentFelzenszwalbHuttenlocher04.Edge;
/**
* Computes edge weight as the absolute value of the different in pixel value for single band images.
* A 8-connect neighborhood is considered.
*
*
* WARNING: Do not modify. Automatically generated by {@link GenerateFhEdgeWeights_SB}.
*
*
* @author Peter Abeles
*/
public class FhEdgeWeights8_F32 implements FhEdgeWeights {
@Override
public void process(ImageFloat32 input,
FastQueue edges) {
int w = input.width-1;
int h = input.height-1;
// First consider the inner pixels
for( int y = 0; y < h; y++ ) {
int indexSrc = input.startIndex + y*input.stride + 1;
int indexDst = + y*input.width + 1;
for( int x = 1; x < w; x++ , indexSrc++ , indexDst++ ) {
float color0 = input.data[indexSrc]; // (x,y)
float color1 = input.data[indexSrc+1]; // (x+1,y)
float color2 = input.data[indexSrc+input.stride]; // (x,y+1)
Edge e1 = edges.grow();
Edge e2 = edges.grow();
e1.sortValue = Math.abs(color1-color0);
e1.indexA = indexDst;
e1.indexB = indexDst+1;
e2.sortValue = Math.abs(color2-color0);
e2.indexA = indexDst;
e2.indexB = indexDst+input.width;
float color3 = input.data[indexSrc+1+input.stride]; // (x+1,y+1)
float color4 = input.data[indexSrc-1+input.stride]; // (x-1,y+1)
Edge e3 = edges.grow();
Edge e4 = edges.grow();
e3.sortValue = Math.abs(color3-color0);
e3.indexA = indexDst;
e3.indexB = indexDst+1+input.width;
e4.sortValue = Math.abs(color4-color0);
e4.indexA = indexDst;
e4.indexB = indexDst-1+input.width;
}
}
// Handle border pixels
for( int y = 0; y < h; y++ ) {
checkAround(0,y,input,edges);
checkAround(w,y,input,edges);
}
for( int x = 0; x < w; x++ ) {
checkAround(x,h,input,edges);
}
}
private void checkAround( int x , int y ,
ImageFloat32 input ,
FastQueue edges )
{
int indexSrc = input.startIndex + y*input.stride + x;
int indexA = y*input.width + x;
float color0 = input.data[indexSrc];
check(x+1,y ,color0,indexA,input,edges);
check(x ,y+1,color0,indexA,input,edges);
check(x+1,y+1,color0,indexA,input,edges);
check(x-1,y+1,color0,indexA,input,edges);
}
private void check( int x , int y , float color0 , int indexA,
ImageFloat32 input ,
FastQueue edges ) {
if( !input.isInBounds(x,y) )
return;
int indexSrc = input.startIndex + y*input.stride + x;
int indexB = + y*input.width + x;
float colorN = input.data[indexSrc];
Edge e1 = edges.grow();
e1.sortValue = (float)Math.abs(color0-colorN);
e1.indexA = indexA;
e1.indexB = indexB;
}
@Override
public ImageType getInputType() {
return ImageType.single(ImageFloat32.class);
}
}