All Downloads are FREE. Search and download functionalities are using the official Maven repository.

boofcv.alg.segmentation.fh04.impl.FhEdgeWeights8_MsF32 Maven / Gradle / Ivy

Go to download

BoofCV is an open source Java library for real-time computer vision and robotics applications.

There is a newer version: 0.26
Show newest version
/*
 * Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package boofcv.alg.segmentation.fh04.impl;

import boofcv.alg.segmentation.fh04.FhEdgeWeights;
import boofcv.struct.image.ImageFloat32;
import boofcv.struct.image.ImageType;
import boofcv.struct.image.MultiSpectral;
import org.ddogleg.struct.FastQueue;

import static boofcv.alg.segmentation.fh04.SegmentFelzenszwalbHuttenlocher04.Edge;

/**
 * 

Computes edge weight as the F-norm different in pixel value for {@link MultiSpectral} images. * A 8-connect neighborhood is considered.

* *

* WARNING: Do not modify. Automatically generated by {@link GenerateFhEdgeWeights_MS}. *

* * @author Peter Abeles */ public class FhEdgeWeights8_MsF32 implements FhEdgeWeights> { float pixelColor[]; int numBands; public FhEdgeWeights8_MsF32(int numBands) { this.numBands = numBands; pixelColor = new float[numBands]; } @Override public void process(MultiSpectral input, FastQueue edges) { edges.reset(); int w = input.width-1; int h = input.height-1; // First consider the inner pixels for( int y = 0; y < h; y++ ) { int indexSrc = input.startIndex + y*input.stride + 1; int indexDst = + y*input.width + 1; for( int x = 1; x < w; x++ , indexSrc++ , indexDst++ ) { float weight1=0,weight2=0,weight3=0,weight4=0; for( int i = 0; i < numBands; i++ ) { ImageFloat32 band = input.getBand(i); float color0 = band.data[indexSrc]; // (x,y) float color1 = band.data[indexSrc+1]; // (x+1,y) float color2 = band.data[indexSrc+input.stride]; // (x,y+1) float diff1 = color0-color1; float diff2 = color0-color2; weight1 += diff1*diff1; weight2 += diff2*diff2; float color3 = band.data[indexSrc+1+input.stride]; // (x+1,y+1) float color4 = band.data[indexSrc-1+input.stride]; // (x-1,y+1) float diff3 = color0-color3; float diff4 = color0-color4; weight3 += diff3*diff3; weight4 += diff4*diff4; } Edge e1 = edges.grow(); Edge e2 = edges.grow(); e1.sortValue = (float)Math.sqrt(weight1); e1.indexA = indexDst; e1.indexB = indexDst+1; e2.sortValue = (float)Math.sqrt(weight2); e2.indexA = indexDst; e2.indexB = indexDst+input.width; Edge e3 = edges.grow(); Edge e4 = edges.grow(); e3.sortValue = (float)Math.sqrt(weight3); e3.indexA = indexDst; e3.indexB = indexDst+1+input.width; e4.sortValue = (float)Math.sqrt(weight4); e4.indexA = indexDst; e4.indexB = indexDst-1+input.width; } } // Handle border pixels for( int y = 0; y < h; y++ ) { checkAround(0,y,input,edges); checkAround(w,y,input,edges); } for( int x = 0; x < w; x++ ) { checkAround(x,h,input,edges); } } private void checkAround( int x , int y , MultiSpectral input , FastQueue edges ) { int indexSrc = input.startIndex + y*input.stride + x; int indexA = y*input.width + x; for( int i = 0; i < numBands; i++ ) { ImageFloat32 band = input.getBand(i); pixelColor[i] = band.data[indexSrc]; } check(x+1, y, pixelColor,indexA,input,edges); check(x ,y+1,pixelColor,indexA,input,edges); check(x+1,y+1,pixelColor,indexA,input,edges); check(x-1,y+1,pixelColor,indexA,input,edges); } private void check( int x , int y , float color0[] , int indexA, MultiSpectral input , FastQueue edges ) { if( !input.isInBounds(x,y) ) return; int indexSrc = input.startIndex + y*input.stride + x; int indexB = + y*input.width + x; float weight = 0; for( int i = 0; i < numBands; i++ ) { ImageFloat32 band = input.getBand(i); float color = band.data[indexSrc]; float diff = color0[i]-color; weight += diff*diff; } Edge e1 = edges.grow(); e1.sortValue = (float)Math.sqrt(weight); e1.indexA = indexA; e1.indexB = indexB; } @Override public ImageType> getInputType() { return ImageType.ms(3,ImageFloat32.class); } }




© 2015 - 2024 Weber Informatics LLC | Privacy Policy