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/*
* Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.factory.segmentation;
import boofcv.struct.ConnectRule;
/**
* Configuration for {@link boofcv.alg.segmentation.fh04.SegmentFelzenszwalbHuttenlocher04}.
*
* @author Peter Abeles
*/
public class ConfigFh04 {
/**
* Tuning parameter. Larger regions are preferred for larger values of K. Try 100
*/
public float K = 100;
/**
* Minimum allowed size of a region.
*/
public int minimumRegionSize = 30;
/**
* Connection rule used to connect regions. ConnectRule.EIGHT was using in the original paper.
*/
public ConnectRule connectRule = ConnectRule.EIGHT;
/**
* If set to a value larger than 0 then an approximate sorting routine will be used. This improves speed
* by about 40%. A value of 2000 is recommended.
*/
public int approximateSortBins = 0;
public ConfigFh04() {
}
public ConfigFh04(float k, int minimumRegionSize) {
K = k;
this.minimumRegionSize = minimumRegionSize;
}
public ConfigFh04(int k, int minimumRegionSize, ConnectRule connectRule) {
K = k;
this.minimumRegionSize = minimumRegionSize;
this.connectRule = connectRule;
}
public ConfigFh04(float k, int minimumRegionSize, ConnectRule connectRule, int approximateSortBins) {
K = k;
this.minimumRegionSize = minimumRegionSize;
this.connectRule = connectRule;
this.approximateSortBins = approximateSortBins;
}
}
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