boofcv.alg.distort.LensDistortionOps Maven / Gradle / Ivy
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/*
* Copyright (c) 2011-2013, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort;
import boofcv.alg.geo.PerspectiveOps;
import boofcv.alg.interpolate.InterpolatePixelS;
import boofcv.core.image.border.BorderType;
import boofcv.core.image.border.FactoryImageBorder;
import boofcv.core.image.border.ImageBorder;
import boofcv.factory.distort.FactoryDistort;
import boofcv.factory.interpolate.FactoryInterpolation;
import boofcv.struct.calib.IntrinsicParameters;
import boofcv.struct.distort.*;
import boofcv.struct.image.ImageSingleBand;
import georegression.struct.shapes.Rectangle2D_F32;
import org.ejml.data.DenseMatrix64F;
/**
* Operations related to manipulating lens distortion in images
*
* @author Peter Abeles
*/
public class LensDistortionOps {
/**
*
* Transforms the view such that the entire original image is visible after lens distortion has been removed.
* The appropriate {@link PointTransform_F32} is returned and a new set of intrinsic camera parameters for
* the "virtual" camera that is associated with the returned transformed.
*
*
*
* The original image coordinate system is maintained even if the intrinsic parameter flipY is true.
*
*
* @param param Intrinsic camera parameters.
* @param paramAdj If not null, the new camera parameters are stored here.
* @return New transform that adjusts the view and removes lens distortion..
*/
public static PointTransform_F32 fullView( IntrinsicParameters param,
IntrinsicParameters paramAdj ) {
RemoveRadialPtoP_F32 removeDistort = new RemoveRadialPtoP_F32();
AddRadialPtoP_F32 addDistort = new AddRadialPtoP_F32();
removeDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
addDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
Rectangle2D_F32 bound = DistortImageOps.boundBox_F32(param.width, param.height,
new PointToPixelTransform_F32(removeDistort));
double scaleX = bound.width/param.width;
double scaleY = bound.height/param.height;
double scale = Math.max(scaleX, scaleY);
// translation
double deltaX = bound.tl_x;
double deltaY = bound.tl_y;
// adjustment matrix
DenseMatrix64F A = new DenseMatrix64F(3,3,true,scale,0,deltaX,0,scale,deltaY,0,0,1);
PointTransform_F32 tranAdj = PerspectiveOps.adjustIntrinsic_F32(addDistort, false, param, A, paramAdj);
if( param.flipY) {
PointTransform_F32 flip = new FlipVertical_F32(param.height);
return new SequencePointTransform_F32(flip,tranAdj,flip);
} else
return tranAdj;
}
/**
*
* Adjusts the view such that each pixel has a correspondence to the original image while maximizing the
* view area. In other words no black regions which can cause problems for some image processing algorithms.
*
*
*
* The original image coordinate system is maintained even if the intrinsic parameter flipY is true.
*
*
* @param param Intrinsic camera parameters.
* @param paramAdj If not null, the new camera parameters are stored here.
* @return New transform that adjusts the view and removes lens distortion..
*/
public static PointTransform_F32 allInside( IntrinsicParameters param,
IntrinsicParameters paramAdj ) {
RemoveRadialPtoP_F32 removeDistort = new RemoveRadialPtoP_F32();
AddRadialPtoP_F32 addDistort = new AddRadialPtoP_F32();
removeDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
addDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
Rectangle2D_F32 bound = LensDistortionOps.boundBoxInside(param.width, param.height,
new PointToPixelTransform_F32(removeDistort));
// ensure there are no strips of black
LensDistortionOps.roundInside(bound);
double scaleX = bound.width/param.width;
double scaleY = bound.height/param.height;
double scale = Math.min(scaleX, scaleY);
// translation and shift over so that the small axis is in the middle
double deltaX = bound.tl_x + (scaleX-scale)*param.width/2.0;
double deltaY = bound.tl_y + (scaleY-scale)*param.height/2.0;
// adjustment matrix
DenseMatrix64F A = new DenseMatrix64F(3,3,true,scale,0,deltaX,0,scale,deltaY,0,0,1);
PointTransform_F32 tranAdj = PerspectiveOps.adjustIntrinsic_F32(addDistort, false, param, A, paramAdj);
if( param.flipY) {
PointTransform_F32 flip = new FlipVertical_F32(param.height);
return new SequencePointTransform_F32(flip,tranAdj,flip);
} else
return tranAdj;
}
/**
* Removes radial distortion from the image in pixel coordinates and converts it into normalized image coordinates
*
* @param param Intrinsic camera parameters
* @return Distorted pixel to normalized image coordinates
*/
public static PointTransform_F64 transformRadialToNorm_F64(IntrinsicParameters param)
{
RemoveRadialPtoN_F64 radialDistort = new RemoveRadialPtoN_F64();
radialDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
if( param.flipY) {
return new FlipVerticalNorm_F64(radialDistort,param.height);
} else {
return radialDistort;
}
}
/**
* Removes radial distortion from the pixel coordinate.
*
* @param param Intrinsic camera parameters
* @return Transformation into undistorted pixel coordinates
*/
public static PointTransform_F64 transformRadialToPixel_F64( IntrinsicParameters param )
{
RemoveRadialPtoP_F64 removeRadial = new RemoveRadialPtoP_F64();
removeRadial.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
if( param.flipY) {
PointTransform_F64 flip = new FlipVertical_F64(param.height);
return new SequencePointTransform_F64(flip,removeRadial,flip);
} else {
return removeRadial;
}
}
/**
* Converts normalized image coordinates into distorted pixel coordinates.
*
* @param param Intrinsic camera parameters
* @return Transform from normalized image coordinates into distorted pixel coordinates
*/
public static PointTransform_F64 transformNormToRadial_F64(IntrinsicParameters param)
{
AddRadialNtoN_F64 addRadial = new AddRadialNtoN_F64();
addRadial.set(param.radial);
NormalizedToPixel_F64 toPixel = new NormalizedToPixel_F64();
toPixel.set(param.fx,param.fy,param.skew,param.cx,param.cy);
if( param.flipY ) {
return new SequencePointTransform_F64(addRadial,toPixel,new FlipVertical_F64(param.height));
} else {
return new SequencePointTransform_F64(addRadial,toPixel);
}
}
/**
*
* Transform from undistorted pixel coordinates to distorted with radial pixel coordinates
*
*
*
* NOTE: The original image coordinate system is maintained even if the intrinsic parameter flipY is true.
*
*
* @param param Intrinsic camera parameters
* @return Transform from undistorted to distorted image.
*/
public static PointTransform_F32 transformPixelToRadial_F32(IntrinsicParameters param)
{
AddRadialPtoP_F32 radialDistort = new AddRadialPtoP_F32();
radialDistort.set(param.fx, param.fy, param.skew, param.cx, param.cy, param.radial);
if( param.flipY) {
PointTransform_F32 flip = new FlipVertical_F32(param.height);
return new SequencePointTransform_F32(flip,radialDistort,flip);
} else {
return radialDistort;
}
}
/**
* Creates an {@link ImageDistort} which removes radial distortion. How pixels outside the image are handled
* is specified by the BorderType. If BorderType.VALUE then pixels outside the image will be filled in with a
* value of 0. For viewing purposes it is recommended that BorderType.VALUE be used and BorderType.EXTENDED
* in computer vision applications. VALUE creates harsh edges which can cause false positives
* when detecting features, which EXTENDED minimizes.
*
* @param param Intrinsic camera parameters
* @param imageType Type of single band image being processed
* @param borderType Specifies how the image border is handled.
* @return Image distort that removes radial distortion
*/
public static ImageDistort
removeRadialImage(IntrinsicParameters param, BorderType borderType, Class imageType)
{
InterpolatePixelS interp = FactoryInterpolation.bilinearPixelS(imageType);
ImageBorder border;
if( borderType == BorderType.VALUE )
border = FactoryImageBorder.value(imageType, 0);
else
border = FactoryImageBorder.general(imageType,borderType);
// only compute the transform once
ImageDistort ret = FactoryDistort.distortCached(interp, border, imageType);
PointTransform_F32 transform = transformPixelToRadial_F32(param);
ret.setModel(new PointToPixelTransform_F32(transform));
return ret;
}
/**
* Finds the maximum area axis-aligned rectangle contained inside the transformed image which
* does not include any pixels outside the sources border. Assumes that the coordinates are not
* flipped and some other stuff too.
*
* @param srcWidth Width of the source image
* @param srcHeight Height of the source image
* @param transform Transform being applied to the image
* @return Bounding box
*/
public static Rectangle2D_F32 boundBoxInside(int srcWidth, int srcHeight,
PixelTransform_F32 transform) {
float x0,y0,x1,y1;
transform.compute(0,0);
x0 = transform.distX;
y0 = transform.distY;
transform.compute(srcWidth,0);
x1=transform.distX;
transform.compute(0,srcHeight);
y1=transform.distY;
for( int x = 0; x < srcWidth; x++ ) {
transform.compute(x, 0);
if( transform.distY > y0 )
y0 = transform.distY;
transform.compute(x,srcHeight);
if( transform.distY < y1 )
y1 = transform.distY;
}
for( int y = 0; y < srcHeight; y++ ) {
transform.compute(0,y);
if( transform.distX > x0 )
x0 = transform.distX;
transform.compute(srcWidth,y);
if( transform.distX < x1 )
x1 = transform.distX;
}
return new Rectangle2D_F32(x0,y0,x1-x0,y1-y0);
}
/**
* Adjust bound to ensure the entire image is contained inside, otherwise there might be
* single pixel wide black regions
*/
public static void roundInside( Rectangle2D_F32 bound ) {
float x0 = (float)Math.ceil(bound.tl_x);
float y0 = (float)Math.ceil(bound.tl_y);
float x1 = (float)Math.floor(bound.tl_x+bound.width);
float y1 = (float)Math.floor(bound.tl_y+bound.height);
bound.tl_x = x0;
bound.tl_y = y0;
bound.width = x1-x0;
bound.height = y1-y0;
}
}