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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2013, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.geo.triangulate;
import georegression.geometry.GeometryMath_F64;
import georegression.metric.ClosestPoint3D_F64;
import georegression.struct.line.LineParametric3D_F64;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Point3D_F64;
import georegression.struct.point.Vector3D_F64;
import georegression.struct.se.Se3_F64;
/**
* Triangulates two views by finding the point which minimizes the distance between two rays.
* Optimal in the geometric sense, but does not take in account stereo constraints.
*
* @author Peter Abeles
*/
public class TriangulateGeometric {
// ray going from principle point to observation point
LineParametric3D_F64 rayA = new LineParametric3D_F64();
LineParametric3D_F64 rayB = new LineParametric3D_F64();
/**
*
* Given two observations of the same point from two views and a known motion between the
* two views, triangulate the point's 3D position in camera 'a' reference frame.
*
*
* @param a Observation from camera view 'a' in normalized coordinates. Not modified.
* @param b Observation from camera view 'b' in normalized coordinates. Not modified.
* @param fromAtoB Transformation from camera view 'a' to 'b' Not modified.
* @param foundInA (Output) Found 3D position of the point in reference frame 'a'. Modified.
*/
public void triangulate( Point2D_F64 a , Point2D_F64 b ,
Se3_F64 fromAtoB ,
Point3D_F64 foundInA )
{
// set camera B's principle point
Vector3D_F64 t = fromAtoB.getT();
rayB.p.set(-t.x, -t.y, -t.z);
// rotate observation in B into camera A's view
GeometryMath_F64.multTran(fromAtoB.getR(),rayB.p,rayB.p);
GeometryMath_F64.multTran(fromAtoB.getR(),b,rayB.slope);
rayA.slope.set(a.x,a.y,1);
ClosestPoint3D_F64.closestPoint(rayA,rayB,foundInA);
}
}