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/*
 * Copyright (c) 2011-2013, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.geo.triangulate;

import georegression.geometry.GeometryMath_F64;
import georegression.metric.ClosestPoint3D_F64;
import georegression.struct.line.LineParametric3D_F64;
import georegression.struct.point.Point2D_F64;
import georegression.struct.point.Point3D_F64;
import georegression.struct.point.Vector3D_F64;
import georegression.struct.se.Se3_F64;

/**
 * Triangulates two views by finding the point which minimizes the distance between two rays.
 * Optimal in the geometric sense, but does not take in account stereo constraints.
 *
 * @author Peter Abeles
 */
public class TriangulateGeometric {

	// ray going from principle point to observation point
	LineParametric3D_F64 rayA = new LineParametric3D_F64();
	LineParametric3D_F64 rayB = new LineParametric3D_F64();

	/**
	 * 

* Given two observations of the same point from two views and a known motion between the * two views, triangulate the point's 3D position in camera 'a' reference frame. *

* * @param a Observation from camera view 'a' in normalized coordinates. Not modified. * @param b Observation from camera view 'b' in normalized coordinates. Not modified. * @param fromAtoB Transformation from camera view 'a' to 'b' Not modified. * @param foundInA (Output) Found 3D position of the point in reference frame 'a'. Modified. */ public void triangulate( Point2D_F64 a , Point2D_F64 b , Se3_F64 fromAtoB , Point3D_F64 foundInA ) { // set camera B's principle point Vector3D_F64 t = fromAtoB.getT(); rayB.p.set(-t.x, -t.y, -t.z); // rotate observation in B into camera A's view GeometryMath_F64.multTran(fromAtoB.getR(),rayB.p,rayB.p); GeometryMath_F64.multTran(fromAtoB.getR(),b,rayB.slope); rayA.slope.set(a.x,a.y,1); ClosestPoint3D_F64.closestPoint(rayA,rayB,foundInA); } }




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