boofcv.alg.distort.spherical.EquirectangularToPinhole_F32 Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of geo Show documentation
Show all versions of geo Show documentation
BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort.spherical;
import boofcv.alg.distort.pinhole.PinholePtoN_F32;
import boofcv.struct.calib.CameraPinhole;
import georegression.struct.point.Point2D_F32;
import georegression.struct.point.Point3D_F32;
/**
* Renders a pinhole camera view from an equirectangular image. When no additional rotation
* is applied the camera will lie along the +z axis. Before use you must invoke the following functions:
*
* - {@link #setPinhole}
* - {@link #setEquirectangularShape}
*
*
* @author Peter Abeles
*/
public class EquirectangularToPinhole_F32 extends EquirectangularDistortBase_F32 {
// camera model without distortion
CameraPinhole pinhole;
/**
* Specifies the pinhole camera
* @param pinhole intrinsic parameters of pinhole camera
*/
public void setPinhole( CameraPinhole pinhole ) {
this.pinhole = pinhole;
declareVectors( pinhole.width, pinhole.height );
// computing the 3D ray through each pixel in the pinhole camera at it's canonical
// location
PinholePtoN_F32 pixelToNormalized = new PinholePtoN_F32();
pixelToNormalized.set(pinhole.fx,pinhole.fy,pinhole.skew,pinhole.cx,pinhole.cy);
Point2D_F32 norm = new Point2D_F32();
for (int pixelY = 0; pixelY < pinhole.height; pixelY++) {
for (int pixelX = 0; pixelX < pinhole.width; pixelX++) {
pixelToNormalized.compute(pixelX, pixelY, norm);
Point3D_F32 v = vectors[pixelY*pinhole.width+pixelX];
v.set(norm.x,norm.y,1);
}
}
}
}