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/*
 * Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.distort.spherical;

import boofcv.alg.distort.pinhole.PinholePtoN_F32;
import boofcv.struct.calib.CameraPinhole;
import georegression.struct.point.Point2D_F32;
import georegression.struct.point.Point3D_F32;

/**
 * Renders a pinhole camera view from an equirectangular image.  When no additional rotation
 * is applied the camera will lie along the +z axis.  Before use you must invoke the following functions:
 * 
    *
  • {@link #setPinhole}
  • *
  • {@link #setEquirectangularShape}
  • *
* * @author Peter Abeles */ public class EquirectangularToPinhole_F32 extends EquirectangularDistortBase_F32 { // camera model without distortion CameraPinhole pinhole; /** * Specifies the pinhole camera * @param pinhole intrinsic parameters of pinhole camera */ public void setPinhole( CameraPinhole pinhole ) { this.pinhole = pinhole; declareVectors( pinhole.width, pinhole.height ); // computing the 3D ray through each pixel in the pinhole camera at it's canonical // location PinholePtoN_F32 pixelToNormalized = new PinholePtoN_F32(); pixelToNormalized.set(pinhole.fx,pinhole.fy,pinhole.skew,pinhole.cx,pinhole.cy); Point2D_F32 norm = new Point2D_F32(); for (int pixelY = 0; pixelY < pinhole.height; pixelY++) { for (int pixelX = 0; pixelX < pinhole.width; pixelX++) { pixelToNormalized.compute(pixelX, pixelY, norm); Point3D_F32 v = vectors[pixelY*pinhole.width+pixelX]; v.set(norm.x,norm.y,1); } } } }




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