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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort.universal;
import boofcv.alg.distort.radtan.RadialTangential_F32;
import boofcv.struct.calib.CameraUniversalOmni;
import boofcv.struct.distort.Point2Transform3_F32;
import georegression.geometry.GeometryMath_F32;
import georegression.misc.GrlConstants;
import georegression.struct.point.Point2D_F32;
import georegression.struct.point.Point3D_F32;
import org.ejml.data.DenseMatrix64F;
import org.ejml.ops.CommonOps;
import static boofcv.alg.distort.radtan.RemoveRadialNtoN_F32.removeRadial;
/**
* Backwards project from a distorted 2D pixel to 3D unit sphere coordinate using the {@link CameraUniversalOmni} model.
*
* @author Peter Abeles
*/
public class UniOmniPtoS_F32 implements Point2Transform3_F32 {
float mirrorOffset;
protected RadialTangential_F32 distortion = new RadialTangential_F32();
// work space for internal calculations
private Point2D_F32 p2 = new Point2D_F32();
private float tol = GrlConstants.FCONV_TOL_A;
// inverse of camera calibration matrix
protected DenseMatrix64F K_inv = new DenseMatrix64F(3,3);
public UniOmniPtoS_F32(CameraUniversalOmni model) {
this.setModel(model);
}
public UniOmniPtoS_F32() {
}
public float getTol() {
return tol;
}
public void setTol(float tol) {
this.tol = tol;
}
public void setModel(CameraUniversalOmni model) {
this.mirrorOffset = (float)model.mirrorOffset;
distortion.set(model.radial,model.t1,model.t2);
K_inv.set(0,0, model.fx);
K_inv.set(1,1, model.fy);
K_inv.set(0,1, model.skew);
K_inv.set(0,2, model.cx);
K_inv.set(1,2, model.cy);
K_inv.set(2,2,1);
CommonOps.invert(K_inv);
}
@Override
public void compute(float x, float y, Point3D_F32 out) {
p2.x = x;
p2.y = y;
// initial estimate of undistorted point
GeometryMath_F32.mult(K_inv, p2, p2);
// find the undistorted normalized image coordinate
removeRadial(p2.x, p2.y, distortion.radial, distortion.t1, distortion.t2, p2, tol );
// put into unit sphere coordinates
float u = p2.x;
float v = p2.y;
// compute adjustment to go from normalized image coordinate to unit sphere
// This is done by finding the intersection of a line with slop X going through the
// origin and lying on the sphere's surface, i.e. distance of 1 from the center
// X = (u, v , 1)
// P = (t*u, t*v, t) and ||P-C|| = 1
// There will be two solutions. It selects the one farther down the line (top of the
// sphere) If xi is > 1 then it's possible for two pixels to have the same value slope
float xi = mirrorOffset;
// solve for the quadratic equation
float a = u*u + v*v + 1.0f;
float b = -2.0f*xi;
float c = xi*xi - 1.0f;
float t = (-b + (float)Math.sqrt(b*b - 4.0f*a*c))/(2.0f*a);
out.x = u*t;
out.y = v*t;
out.z = t - xi;
}
}