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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort.universal;
import boofcv.alg.distort.radtan.RadialTangential_F32;
import boofcv.struct.calib.CameraUniversalOmni;
import boofcv.struct.distort.Point3Transform2_F32;
import georegression.struct.point.Point2D_F32;
/**
* Forward projection model for {@link CameraUniversalOmni}. Takes a 3D point in camera unit sphere
* coordinates and converts it into a distorted pixel coordinate. There are no checks to see if
* it is physically possible to perform the forward projection, e.g. point could be outside the FOV.
*
* @author Peter Abeles
*/
public class UniOmniStoP_F32 implements Point3Transform2_F32 {
float mirrorOffset;
// principle point / image center
protected float cx, cy;
// other intrinsic parameters
protected float fx,fy,skew;
// storage for distortion terms
protected RadialTangential_F32 distortion = new RadialTangential_F32();
public UniOmniStoP_F32(CameraUniversalOmni model) {
setModel(model);
}
public UniOmniStoP_F32() {
}
public void setModel(CameraUniversalOmni model) {
this.mirrorOffset = (float)model.mirrorOffset;
distortion.set(model.radial,model.t1,model.t2);
this.cx = (float)model.cx;
this.cy = (float)model.cy;
this.fx = (float)model.fx;
this.fy = (float)model.fy;
this.skew = (float)model.skew;
}
@Override
public void compute(float x, float y, float z, Point2D_F32 out) {
float[] radial = distortion.radial;
float t1 = distortion.t1;
float t2 = distortion.t2;
// apply mirror offset
z += mirrorOffset;
// compute normalized image coordinates
x /= z;
y /= z;
float r2 = x*x + y*y;
float ri2 = r2;
float sum = 0;
for( int i = 0; i < radial.length; i++ ) {
sum += radial[i]*ri2;
ri2 *= r2;
}
// compute distorted normalized image coordinates
x = x*( 1.0f + sum);
y = y*( 1.0f + sum);
x += 2.0f*t1*x*y + t2*(r2 + 2.0f*x*x);
y += t1*(r2 + 2.0f*y*y) + 2.0f*t2*x*y;
// project into pixels
out.x = fx * x + skew * y + cx;
out.y = fy * y + cy;
}
}