boofcv.alg.distort.PixelTransformHomography_F32 Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of ip Show documentation
Show all versions of ip Show documentation
BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2014, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.distort;
import boofcv.struct.distort.PixelTransform_F32;
import georegression.struct.homography.Homography2D_F32;
import georegression.struct.homography.Homography2D_F64;
import georegression.struct.point.Point2D_F32;
import georegression.transform.homography.HomographyPointOps_F32;
/**
* Distorts pixels using {@link Homography2D_F32}.
*
* @author Peter Abeles
*/
public class PixelTransformHomography_F32 extends PixelTransform_F32 {
Homography2D_F32 homo = new Homography2D_F32();
Point2D_F32 tran = new Point2D_F32();
public PixelTransformHomography_F32() {
}
public PixelTransformHomography_F32(Homography2D_F32 homo) {
this.homo = homo;
}
public PixelTransformHomography_F32(Homography2D_F64 homo) {
set(homo);
}
public void set(Homography2D_F32 transform ) {
this.homo.set(transform);
}
public void set( Homography2D_F64 transform ) {
this.homo.a11 = (float)transform.a11;
this.homo.a12 = (float)transform.a12;
this.homo.a13 = (float)transform.a13;
this.homo.a21 = (float)transform.a21;
this.homo.a22 = (float)transform.a22;
this.homo.a23 = (float)transform.a23;
this.homo.a31 = (float)transform.a31;
this.homo.a32 = (float)transform.a32;
this.homo.a33 = (float)transform.a33;
}
@Override
public void compute(int x, int y) {
HomographyPointOps_F32.transform(homo, x, y, tran);
distX = tran.x;
distY = tran.y;
}
public Homography2D_F32 getModel() {
return homo;
}
}
© 2015 - 2024 Weber Informatics LLC | Privacy Policy