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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.abst.tracker;
import boofcv.alg.tracker.sfot.SparseFlowObjectTracker;
import boofcv.struct.RectangleRotate_F32;
import boofcv.struct.RectangleRotate_F64;
import boofcv.struct.image.ImageGray;
import boofcv.struct.image.ImageType;
import georegression.geometry.UtilPoint2D_F64;
import georegression.struct.point.Point2D_F64;
import georegression.struct.shapes.Quadrilateral_F64;
/**
* Wrapper around {@link SparseFlowObjectTracker} for {@link TrackerObjectQuad}.
*
* @author Peter Abeles
*/
public class Sfot_to_TrackObjectQuad
implements TrackerObjectQuad
{
SparseFlowObjectTracker alg;
RectangleRotate_F64 region = new RectangleRotate_F64();
ImageType type;
public Sfot_to_TrackObjectQuad(SparseFlowObjectTracker alg , Class imageType) {
this.alg = alg;
this.type = ImageType.single(imageType);
}
@Override
public boolean initialize(T image, Quadrilateral_F64 location) {
quadToRectRot(location,region);
alg.init(image,region);
return true;
}
@Override
public boolean process(T image, Quadrilateral_F64 location) {
if( !alg.update(image,region) )
return false;
// System.out.println("width "+region.width+" height "+region.height);
rectRotToQuad(region, location);
return true;
}
@Override
public ImageType getImageType() {
return type;
}
public static void quadToRectRot( Quadrilateral_F64 q , RectangleRotate_F64 r ) {
double centerX = (q.a.x + q.b.x + q.c.x + q.d.x)/4.0;
double centerY = (q.a.y + q.b.y + q.c.y + q.d.y)/4.0;
double topX = (q.a.x + q.b.x)/2.0;
double topY = (q.a.y + q.b.y)/2.0;
double sideX = (q.b.x + q.c.x)/2.0;
double sideY = (q.b.y + q.c.y)/2.0;
r.cx = centerX;
r.cy = centerY;
r.height = 2*UtilPoint2D_F64.distance(topX,topY,centerX,centerY);
r.width = 2*UtilPoint2D_F64.distance(sideX,sideY,centerX,centerY);
r.theta = Math.atan2( sideY - centerY , sideX - centerX );
}
public static void quadToRectRot( Quadrilateral_F64 q , RectangleRotate_F32 r ) {
double centerX = (q.a.x + q.b.x + q.c.x + q.d.x)/4.0;
double centerY = (q.a.y + q.b.y + q.c.y + q.d.y)/4.0;
double topX = (q.a.x + q.b.x)/2.0;
double topY = (q.a.y + q.b.y)/2.0;
double sideX = (q.b.x + q.c.x)/2.0;
double sideY = (q.b.y + q.c.y)/2.0;
r.cx = (float)centerX;
r.cy = (float)centerY;
r.height = 2*(float)UtilPoint2D_F64.distance(topX,topY,centerX,centerY);
r.width = 2*(float)UtilPoint2D_F64.distance(sideX,sideY,centerX,centerY);
r.theta = (float)Math.atan2( sideY - centerY , sideX - centerX );
}
public static void rectRotToQuad( RectangleRotate_F64 r , Quadrilateral_F64 q ) {
double c = Math.cos(r.theta);
double s = Math.sin(r.theta);
setPoint(q.a,-r.width/2, -r.height/2.0,c,s);
setPoint(q.b, r.width/2, -r.height/2.0,c,s);
setPoint(q.c, r.width/2, r.height/2.0,c,s);
setPoint(q.d,-r.width/2, r.height/2.0,c,s);
q.a.x += r.cx;
q.a.y += r.cy;
q.b.x += r.cx;
q.b.y += r.cy;
q.c.x += r.cx;
q.c.y += r.cy;
q.d.x += r.cx;
q.d.y += r.cy;
}
public static void rectRotToQuad( RectangleRotate_F32 r , Quadrilateral_F64 q ) {
double c = Math.cos(r.theta);
double s = Math.sin(r.theta);
setPoint(q.a,-r.width/2, -r.height/2.0,c,s);
setPoint(q.b, r.width/2, -r.height/2.0,c,s);
setPoint(q.c, r.width/2, r.height/2.0,c,s);
setPoint(q.d,-r.width/2, r.height/2.0,c,s);
q.a.x += r.cx;
q.a.y += r.cy;
q.b.x += r.cx;
q.b.y += r.cy;
q.c.x += r.cx;
q.c.y += r.cy;
q.d.x += r.cx;
q.d.y += r.cy;
}
private static void setPoint( Point2D_F64 p , double x , double y , double c , double s ) {
p.x = x*c - y*s;
p.y = x*s + y*c;
}
}
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