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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2011-2016, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.alg.fiducial.calib.squares;
import java.util.ArrayList;
import java.util.List;
/**
* Data structure which describes a set of {@link SquareNode} as a grid. Must be a complete grid with no
* missing elements. CW or CCW orientation is not specified.
*
* @author Peter Abeles
*/
public class SquareGrid {
public List nodes = new ArrayList();
public int columns;
public int rows;
public void reset() {
nodes.clear();
columns = -1;
rows = -1;
}
/**
* Looks up the node based on its coordinate. negative values wrap
*/
public SquareNode get( int row , int col ) {
return nodes.get( indexOf(row,col) );
}
public void set( int row , int col , SquareNode node ) {
nodes.set( indexOf(row,col) , node );
}
public int indexOf( int row , int col ) {
if( row < 0 )
row = rows + row;
if( col < 0 )
col = columns + col;
return row*columns + col;
}
/**
* Returns the corner specified by its index.
* @param index 0 to 3, inclusive
*/
public SquareNode getCornerByIndex( int index ) {
switch( index ) {
case 0: return get(0,0);
case 1: return get(0,-1);
case 2: return get(-1,-1);
case 3: return get(-1,0);
default: throw new RuntimeException("BUG!");
}
}
/**
* Returns the index of the corner. 0 = (0,0), 1 = (0,w-1), 2 = (h-1,w-1), 3 = (h-1,0)
*/
public int getCornerIndex( SquareNode node ) {
int index = nodes.indexOf(node);
int x = index%columns;
int y = index/columns;
if( x <= 0 && y <= 0 ) {
return 0;
} else if( x > 0 && y <= 0 ) {
return 1;
} else if( x > 0 && y > 0 ) {
return 2;
} else if( x <= 0 && y > 0 ) {
return 3;
} else {
throw new RuntimeException("Not corner!");
}
}
}
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