Many resources are needed to download a project. Please understand that we have to compensate our server costs. Thank you in advance. Project price only 1 $
You can buy this project and download/modify it how often you want.
package pass
import (
"errors"
"math"
"sort"
"github.com/mmcloughlin/avo/reg"
)
// edge is an edge of the interference graph, indicating that registers X and Y
// must be in non-conflicting registers.
type edge struct {
X, Y reg.ID
}
// Allocator is a graph-coloring register allocator.
type Allocator struct {
registers []reg.ID
allocation reg.Allocation
edges []*edge
possible map[reg.ID][]reg.ID
}
// NewAllocator builds an allocator for the given physical registers.
func NewAllocator(rs []reg.Physical) (*Allocator, error) {
// Set of IDs, excluding restricted registers.
idset := map[reg.ID]bool{}
for _, r := range rs {
if (r.Info() & reg.Restricted) != 0 {
continue
}
idset[r.ID()] = true
}
if len(idset) == 0 {
return nil, errors.New("no allocatable registers")
}
// Produce slice of unique register IDs.
var ids []reg.ID
for id := range idset {
ids = append(ids, id)
}
sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
return &Allocator{
registers: ids,
allocation: reg.NewEmptyAllocation(),
possible: map[reg.ID][]reg.ID{},
}, nil
}
// NewAllocatorForKind builds an allocator for the given kind of registers.
func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
f := reg.FamilyOfKind(k)
if f == nil {
return nil, errors.New("unknown register family")
}
return NewAllocator(f.Registers())
}
// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.MaskSet) {
for id, mask := range s {
if (r.Mask() & mask) != 0 {
a.AddInterference(r.ID(), id)
}
}
}
// AddInterference records that x and y must be assigned to non-conflicting physical registers.
func (a *Allocator) AddInterference(x, y reg.ID) {
a.Add(x)
a.Add(y)
a.edges = append(a.edges, &edge{X: x, Y: y})
}
// Add adds a register to be allocated. Does nothing if the register has already been added.
func (a *Allocator) Add(v reg.ID) {
if !v.IsVirtual() {
return
}
if _, found := a.possible[v]; found {
return
}
a.possible[v] = a.possibleregisters(v)
}
// Allocate allocates physical registers.
func (a *Allocator) Allocate() (reg.Allocation, error) {
for {
if err := a.update(); err != nil {
return nil, err
}
if a.remaining() == 0 {
break
}
v := a.mostrestricted()
if err := a.alloc(v); err != nil {
return nil, err
}
}
return a.allocation, nil
}
// update possible allocations based on edges.
func (a *Allocator) update() error {
var rem []*edge
for _, e := range a.edges {
x := a.allocation.LookupDefault(e.X)
y := a.allocation.LookupDefault(e.Y)
switch {
case x.IsVirtual() && y.IsVirtual():
rem = append(rem, e)
continue
case x.IsPhysical() && y.IsPhysical():
if x == y {
return errors.New("impossible register allocation")
}
case x.IsPhysical() && y.IsVirtual():
a.discardconflicting(y, x)
case x.IsVirtual() && y.IsPhysical():
a.discardconflicting(x, y)
default:
panic("unreachable")
}
}
a.edges = rem
return nil
}
// mostrestricted returns the virtual register with the least possibilities.
func (a *Allocator) mostrestricted() reg.ID {
n := int(math.MaxInt32)
var v reg.ID
for w, p := range a.possible {
// On a tie, choose the smallest ID in numeric order. This avoids
// non-deterministic allocations due to map iteration order.
if len(p) < n || (len(p) == n && w < v) {
n = len(p)
v = w
}
}
return v
}
// discardconflicting removes registers from vs possible list that conflict with p.
func (a *Allocator) discardconflicting(v, p reg.ID) {
a.possible[v] = filterregisters(a.possible[v], func(r reg.ID) bool {
return r != p
})
}
// alloc attempts to allocate a register to v.
func (a *Allocator) alloc(v reg.ID) error {
ps := a.possible[v]
if len(ps) == 0 {
return errors.New("failed to allocate registers")
}
p := ps[0]
a.allocation[v] = p
delete(a.possible, v)
return nil
}
// remaining returns the number of unallocated registers.
func (a *Allocator) remaining() int {
return len(a.possible)
}
// possibleregisters returns all allocate-able registers for the given virtual.
func (a *Allocator) possibleregisters(v reg.ID) []reg.ID {
return filterregisters(a.registers, func(r reg.ID) bool {
return v.Kind() == r.Kind()
})
}
func filterregisters(in []reg.ID, predicate func(reg.ID) bool) []reg.ID {
var rs []reg.ID
for _, r := range in {
if predicate(r) {
rs = append(rs, r)
}
}
return rs
}