org.bytedeco.bullet.BulletCollision.btEmptyShape Maven / Gradle / Ivy
// Targeted by JavaCPP version 1.5.8: DO NOT EDIT THIS FILE
package org.bytedeco.bullet.BulletCollision;
import java.nio.*;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
import static org.bytedeco.javacpp.presets.javacpp.*;
import org.bytedeco.bullet.LinearMath.*;
import static org.bytedeco.bullet.global.LinearMath.*;
import static org.bytedeco.bullet.global.BulletCollision.*;
/** The btEmptyShape is a collision shape without actual collision detection shape, so most users should ignore this class.
* It can be replaced by another shape during runtime, but the inertia tensor should be recomputed. */
@NoOffset @Properties(inherit = org.bytedeco.bullet.presets.BulletCollision.class)
public class btEmptyShape extends btConcaveShape {
static { Loader.load(); }
/** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */
public btEmptyShape(Pointer p) { super(p); }
/** Native array allocator. Access with {@link Pointer#position(long)}. */
public btEmptyShape(long size) { super((Pointer)null); allocateArray(size); }
private native void allocateArray(long size);
@Override public btEmptyShape position(long position) {
return (btEmptyShape)super.position(position);
}
@Override public btEmptyShape getPointer(long i) {
return new btEmptyShape((Pointer)this).offsetAddress(i);
}
public btEmptyShape() { super((Pointer)null); allocate(); }
private native void allocate();
/**getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version */
public native void getAabb(@Const @ByRef btTransform t, @ByRef btVector3 aabbMin, @ByRef btVector3 aabbMax);
public native void setLocalScaling(@Const @ByRef btVector3 scaling);
public native @Const @ByRef btVector3 getLocalScaling();
public native void calculateLocalInertia(@Cast("btScalar") double mass, @ByRef btVector3 inertia);
public native @Cast("const char*") BytePointer getName();
public native void processAllTriangles(btTriangleCallback arg0, @Const @ByRef btVector3 arg1, @Const @ByRef btVector3 arg2);
}