org.bytedeco.opencv.opencv_photo.AlignExposures Maven / Gradle / Ivy
// Targeted by JavaCPP version 1.5.2: DO NOT EDIT THIS FILE
package org.bytedeco.opencv.opencv_photo;
import java.nio.*;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
import static org.bytedeco.openblas.global.openblas_nolapack.*;
import static org.bytedeco.openblas.global.openblas.*;
import org.bytedeco.opencv.opencv_core.*;
import static org.bytedeco.opencv.global.opencv_core.*;
import org.bytedeco.opencv.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_photo.*;
/** \brief The base class for algorithms that align images of the same scene with different exposures
*/
@Namespace("cv") @Properties(inherit = org.bytedeco.opencv.presets.opencv_photo.class)
public class AlignExposures extends Algorithm {
static { Loader.load(); }
/** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */
public AlignExposures(Pointer p) { super(p); }
/** \brief Aligns images
@param src vector of input images
@param dst vector of aligned images
@param times vector of exposure time values for each image
@param response 256x1 matrix with inverse camera response function for each pixel value, it should
have the same number of channels as images.
*/
public native void process(@ByVal MatVector src, @ByRef MatVector dst,
@ByVal Mat times, @ByVal Mat response);
public native void process(@ByVal UMatVector src, @ByRef MatVector dst,
@ByVal Mat times, @ByVal Mat response);
public native void process(@ByVal GpuMatVector src, @ByRef MatVector dst,
@ByVal Mat times, @ByVal Mat response);
public native void process(@ByVal MatVector src, @ByRef MatVector dst,
@ByVal UMat times, @ByVal UMat response);
public native void process(@ByVal UMatVector src, @ByRef MatVector dst,
@ByVal UMat times, @ByVal UMat response);
public native void process(@ByVal GpuMatVector src, @ByRef MatVector dst,
@ByVal UMat times, @ByVal UMat response);
public native void process(@ByVal MatVector src, @ByRef MatVector dst,
@ByVal GpuMat times, @ByVal GpuMat response);
public native void process(@ByVal UMatVector src, @ByRef MatVector dst,
@ByVal GpuMat times, @ByVal GpuMat response);
public native void process(@ByVal GpuMatVector src, @ByRef MatVector dst,
@ByVal GpuMat times, @ByVal GpuMat response);
}