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// Targeted by JavaCPP version 1.5.3: DO NOT EDIT THIS FILE

package org.bytedeco.opencv.opencv_bgsegm;

import java.nio.*;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;

import static org.bytedeco.javacpp.presets.javacpp.*;
import static org.bytedeco.openblas.global.openblas_nolapack.*;
import static org.bytedeco.openblas.global.openblas.*;
import org.bytedeco.opencv.opencv_core.*;
import static org.bytedeco.opencv.global.opencv_core.*;
import org.bytedeco.opencv.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgcodecs.*;
import org.bytedeco.opencv.opencv_videoio.*;
import static org.bytedeco.opencv.global.opencv_videoio.*;
import org.bytedeco.opencv.opencv_highgui.*;
import static org.bytedeco.opencv.global.opencv_highgui.*;
import org.bytedeco.opencv.opencv_flann.*;
import static org.bytedeco.opencv.global.opencv_flann.*;
import org.bytedeco.opencv.opencv_features2d.*;
import static org.bytedeco.opencv.global.opencv_features2d.*;
import org.bytedeco.opencv.opencv_calib3d.*;
import static org.bytedeco.opencv.global.opencv_calib3d.*;
import org.bytedeco.opencv.opencv_video.*;
import static org.bytedeco.opencv.global.opencv_video.*;

import static org.bytedeco.opencv.global.opencv_bgsegm.*;


/** \brief Implementation of the different yet better algorithm which is called GSOC, as it was implemented during GSOC and was not originated from any paper.

This algorithm demonstrates better performance on CDNET 2014 dataset compared to other algorithms in OpenCV. */ @Namespace("cv::bgsegm") @Properties(inherit = org.bytedeco.opencv.presets.opencv_bgsegm.class) public class BackgroundSubtractorGSOC extends BackgroundSubtractor { static { Loader.load(); } /** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */ public BackgroundSubtractorGSOC(Pointer p) { super(p); } // BackgroundSubtractor interface public native @Override void apply(@ByVal Mat image, @ByVal Mat fgmask, double learningRate/*=-1*/); public native void apply(@ByVal Mat image, @ByVal Mat fgmask); public native @Override void apply(@ByVal UMat image, @ByVal UMat fgmask, double learningRate/*=-1*/); public native void apply(@ByVal UMat image, @ByVal UMat fgmask); public native @Override void apply(@ByVal GpuMat image, @ByVal GpuMat fgmask, double learningRate/*=-1*/); public native void apply(@ByVal GpuMat image, @ByVal GpuMat fgmask); public native @Override void getBackgroundImage(@ByVal Mat backgroundImage); public native @Override void getBackgroundImage(@ByVal UMat backgroundImage); public native @Override void getBackgroundImage(@ByVal GpuMat backgroundImage); }





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