org.bytedeco.opencv.opencv_shape.ShapeDistanceExtractor Maven / Gradle / Ivy
// Targeted by JavaCPP version 1.5.6: DO NOT EDIT THIS FILE
package org.bytedeco.opencv.opencv_shape;
import java.nio.*;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;
import static org.bytedeco.javacpp.presets.javacpp.*;
import static org.bytedeco.openblas.global.openblas_nolapack.*;
import static org.bytedeco.openblas.global.openblas.*;
import org.bytedeco.opencv.opencv_core.*;
import static org.bytedeco.opencv.global.opencv_core.*;
import org.bytedeco.opencv.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgcodecs.*;
import org.bytedeco.opencv.opencv_videoio.*;
import static org.bytedeco.opencv.global.opencv_videoio.*;
import org.bytedeco.opencv.opencv_highgui.*;
import static org.bytedeco.opencv.global.opencv_highgui.*;
import org.bytedeco.opencv.opencv_flann.*;
import static org.bytedeco.opencv.global.opencv_flann.*;
import org.bytedeco.opencv.opencv_features2d.*;
import static org.bytedeco.opencv.global.opencv_features2d.*;
import org.bytedeco.opencv.opencv_calib3d.*;
import static org.bytedeco.opencv.global.opencv_calib3d.*;
import static org.bytedeco.opencv.global.opencv_shape.*;
/** \addtogroup shape
* \{
/** \example modules/shape/samples/shape_example.cpp
An example using shape distance algorithm
*/
/** \brief Abstract base class for shape distance algorithms.
*/
@Namespace("cv") @Properties(inherit = org.bytedeco.opencv.presets.opencv_shape.class)
public class ShapeDistanceExtractor extends Algorithm {
static { Loader.load(); }
/** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */
public ShapeDistanceExtractor(Pointer p) { super(p); }
/** \brief Compute the shape distance between two shapes defined by its contours.
@param contour1 Contour defining first shape.
@param contour2 Contour defining second shape.
*/
public native float computeDistance(@ByVal Mat contour1, @ByVal Mat contour2);
public native float computeDistance(@ByVal UMat contour1, @ByVal UMat contour2);
public native float computeDistance(@ByVal GpuMat contour1, @ByVal GpuMat contour2);
}