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org.bytedeco.opencv.opencv_cudastereo.StereoBM Maven / Gradle / Ivy

// Targeted by JavaCPP version 1.5.9: DO NOT EDIT THIS FILE

package org.bytedeco.opencv.opencv_cudastereo;

import java.nio.*;
import org.bytedeco.javacpp.*;
import org.bytedeco.javacpp.annotation.*;

import static org.bytedeco.javacpp.presets.javacpp.*;
import static org.bytedeco.openblas.global.openblas_nolapack.*;
import static org.bytedeco.openblas.global.openblas.*;
import org.bytedeco.opencv.opencv_core.*;
import static org.bytedeco.opencv.global.opencv_core.*;
import org.bytedeco.opencv.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgproc.*;
import static org.bytedeco.opencv.global.opencv_imgcodecs.*;
import org.bytedeco.opencv.opencv_videoio.*;
import static org.bytedeco.opencv.global.opencv_videoio.*;
import org.bytedeco.opencv.opencv_highgui.*;
import static org.bytedeco.opencv.global.opencv_highgui.*;
import org.bytedeco.opencv.opencv_flann.*;
import static org.bytedeco.opencv.global.opencv_flann.*;
import org.bytedeco.opencv.opencv_features2d.*;
import static org.bytedeco.opencv.global.opencv_features2d.*;
import org.bytedeco.opencv.opencv_calib3d.*;
import static org.bytedeco.opencv.global.opencv_calib3d.*;

import static org.bytedeco.opencv.global.opencv_cudastereo.*;


/** \addtogroup cudastereo
 *  \{

///////////////////////////////////////// */ // StereoBM /** \brief Class computing stereo correspondence (disparity map) using the block matching algorithm. :

@see StereoBM */ @Name("cv::cuda::StereoBM") @Properties(inherit = org.bytedeco.opencv.presets.opencv_cudastereo.class) public class StereoBM extends org.bytedeco.opencv.opencv_calib3d.StereoBM { static { Loader.load(); } /** Pointer cast constructor. Invokes {@link Pointer#Pointer(Pointer)}. */ public StereoBM(Pointer p) { super(p); } public native void compute(@ByVal Mat left, @ByVal Mat right, @ByVal Mat disparity, @ByRef Stream stream); public native void compute(@ByVal UMat left, @ByVal UMat right, @ByVal UMat disparity, @ByRef Stream stream); public native void compute(@ByVal GpuMat left, @ByVal GpuMat right, @ByVal GpuMat disparity, @ByRef Stream stream); }





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