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/*
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
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 */
package org.apache.cassandra.utils.memory;

import java.nio.ByteBuffer;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.concurrent.atomic.AtomicLong;
import java.util.concurrent.atomic.AtomicReference;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import org.apache.cassandra.utils.ByteBufferUtil;
import org.apache.cassandra.utils.concurrent.OpOrder;
import sun.nio.ch.DirectBuffer;

/**
+ * The SlabAllocator is a bump-the-pointer allocator that allocates
+ * large (1MB) global regions and then doles them out to threads that
+ * request smaller sized (up to 128kb) slices into the array.
 * 

* The purpose of this class is to combat heap fragmentation in long lived * objects: by ensuring that all allocations with similar lifetimes * only to large regions of contiguous memory, we ensure that large blocks * get freed up at the same time. *

* Otherwise, variable length byte arrays allocated end up * interleaved throughout the heap, and the old generation gets progressively * more fragmented until a stop-the-world compacting collection occurs. */ public class SlabAllocator extends MemtableBufferAllocator { private static final Logger logger = LoggerFactory.getLogger(SlabAllocator.class); private final static int REGION_SIZE = 1024 * 1024; private final static int MAX_CLONED_SIZE = 128 * 1024; // bigger than this don't go in the region // globally stash any Regions we allocate but are beaten to using, and use these up before allocating any more private static final ConcurrentLinkedQueue RACE_ALLOCATED = new ConcurrentLinkedQueue<>(); private final AtomicReference currentRegion = new AtomicReference<>(); private final AtomicInteger regionCount = new AtomicInteger(0); // this queue is used to keep references to off-heap allocated regions so that we can free them when we are discarded private final ConcurrentLinkedQueue offHeapRegions = new ConcurrentLinkedQueue<>(); private final AtomicLong unslabbedSize = new AtomicLong(0); private final boolean allocateOnHeapOnly; private final EnsureOnHeap ensureOnHeap; SlabAllocator(SubAllocator onHeap, SubAllocator offHeap, boolean allocateOnHeapOnly) { super(onHeap, offHeap); this.allocateOnHeapOnly = allocateOnHeapOnly; this.ensureOnHeap = allocateOnHeapOnly ? new EnsureOnHeap.NoOp() : new EnsureOnHeap.CloneToHeap(); } public EnsureOnHeap ensureOnHeap() { return ensureOnHeap; } public ByteBuffer allocate(int size) { return allocate(size, null); } public ByteBuffer allocate(int size, OpOrder.Group opGroup) { assert size >= 0; if (size == 0) return ByteBufferUtil.EMPTY_BYTE_BUFFER; (allocateOnHeapOnly ? onHeap() : offHeap()).allocate(size, opGroup); // satisfy large allocations directly from JVM since they don't cause fragmentation // as badly, and fill up our regions quickly if (size > MAX_CLONED_SIZE) { unslabbedSize.addAndGet(size); if (allocateOnHeapOnly) return ByteBuffer.allocate(size); Region region = new Region(ByteBuffer.allocateDirect(size)); offHeapRegions.add(region); return region.allocate(size); } while (true) { Region region = getRegion(); // Try to allocate from this region ByteBuffer cloned = region.allocate(size); if (cloned != null) return cloned; // not enough space! currentRegion.compareAndSet(region, null); } } public void setDiscarded() { for (Region region : offHeapRegions) ((DirectBuffer) region.data).cleaner().clean(); super.setDiscarded(); } /** * Get the current region, or, if there is no current region, allocate a new one */ private Region getRegion() { while (true) { // Try to get the region Region region = currentRegion.get(); if (region != null) return region; // No current region, so we want to allocate one. We race // against other allocators to CAS in a Region, and if we fail we stash the region for re-use region = RACE_ALLOCATED.poll(); if (region == null) region = new Region(allocateOnHeapOnly ? ByteBuffer.allocate(REGION_SIZE) : ByteBuffer.allocateDirect(REGION_SIZE)); if (currentRegion.compareAndSet(null, region)) { if (!allocateOnHeapOnly) offHeapRegions.add(region); regionCount.incrementAndGet(); logger.trace("{} regions now allocated in {}", regionCount, this); return region; } // someone else won race - that's fine, we'll try to grab theirs // in the next iteration of the loop. RACE_ALLOCATED.add(region); } } protected AbstractAllocator allocator(OpOrder.Group writeOp) { return new ContextAllocator(writeOp, this); } /** * A region of memory out of which allocations are sliced. * * This serves two purposes: * - to provide a step between initialization and allocation, so that racing to CAS a * new region in is harmless * - encapsulates the allocation offset */ private static class Region { /** * Actual underlying data */ private final ByteBuffer data; /** * Offset for the next allocation, or the sentinel value -1 * which implies that the region is still uninitialized. */ private final AtomicInteger nextFreeOffset = new AtomicInteger(0); /** * Total number of allocations satisfied from this buffer */ private final AtomicInteger allocCount = new AtomicInteger(); /** * Create an uninitialized region. Note that memory is not allocated yet, so * this is cheap. * * @param buffer bytes */ private Region(ByteBuffer buffer) { data = buffer; } /** * Try to allocate size bytes from the region. * * @return the successful allocation, or null to indicate not-enough-space */ public ByteBuffer allocate(int size) { while (true) { int oldOffset = nextFreeOffset.get(); if (oldOffset + size > data.capacity()) // capacity == remaining return null; // Try to atomically claim this region if (nextFreeOffset.compareAndSet(oldOffset, oldOffset + size)) { // we got the alloc allocCount.incrementAndGet(); return (ByteBuffer) data.duplicate().position(oldOffset).limit(oldOffset + size); } // we raced and lost alloc, try again } } @Override public String toString() { return "Region@" + System.identityHashCode(this) + " allocs=" + allocCount.get() + "waste=" + (data.capacity() - nextFreeOffset.get()); } } }




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