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/*
 * [The "BSD license"]
 *  Copyright (c) 2010 Terence Parr
 *  All rights reserved.
 *
 *  Redistribution and use in source and binary forms, with or without
 *  modification, are permitted provided that the following conditions
 *  are met:
 *  1. Redistributions of source code must retain the above copyright
 *      notice, this list of conditions and the following disclaimer.
 *  2. Redistributions in binary form must reproduce the above copyright
 *      notice, this list of conditions and the following disclaimer in the
 *      documentation and/or other materials provided with the distribution.
 *  3. The name of the author may not be used to endorse or promote products
 *      derived from this software without specific prior written permission.
 *
 *  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
 *  IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 *  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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 *  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
 *  NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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package org.antlr.analysis;

import org.antlr.tool.ErrorManager;
import org.antlr.tool.GrammarAST;
import org.antlr.tool.Rule;

/** A state within an NFA. At most 2 transitions emanate from any NFA state. */
public class NFAState extends State {
	// I need to distinguish between NFA decision states for (...)* and (...)+
	// during NFA interpretation.
	public static final int LOOPBACK = 1;
	public static final int BLOCK_START = 2;
	public static final int OPTIONAL_BLOCK_START = 3;
	public static final int BYPASS = 4;
	public static final int RIGHT_EDGE_OF_BLOCK = 5;

	public static final int MAX_TRANSITIONS = 2;

	/** How many transitions; 0, 1, or 2 transitions */
	int numTransitions = 0;
	public Transition[] transition = new Transition[MAX_TRANSITIONS];

	/** For o-A->o type NFA tranitions, record the label that leads to this
	 *  state.  Useful for creating rich error messages when we find
	 *  insufficiently (with preds) covered states.
	 */
	public Label incidentEdgeLabel;

	/** Which NFA are we in? */
	public NFA nfa = null;

	/** What's its decision number from 1..n? */
	protected int decisionNumber = 0;

	/** Subrules (...)* and (...)+ have more than one decision point in
	 *  the NFA created for them.  They both have a loop-exit-or-stay-in
	 *  decision node (the loop back node).  They both have a normal
	 *  alternative block decision node at the left edge.  The (...)* is
	 *  worse as it even has a bypass decision (2 alts: stay in or bypass)
	 *  node at the extreme left edge.  This is not how they get generated
	 *  in code as a while-loop or whatever deals nicely with either.  For
	 *  error messages (where I need to print the nondeterministic alts)
	 *  and for interpretation, I need to use the single DFA that is created
	 *  (for efficiency) but interpret the results differently depending
	 *  on which of the 2 or 3 decision states uses the DFA.  For example,
	 *  the DFA will always report alt n+1 as the exit branch for n real
	 *  alts, so I need to translate that depending on the decision state.
	 *
	 *  If decisionNumber>0 then this var tells you what kind of decision
	 *  state it is.
	 */
	public int decisionStateType;

	/** What rule do we live in? */
	public Rule enclosingRule;

	/** During debugging and for nondeterminism warnings, it's useful
	 *  to know what relationship this node has to the original grammar.
	 *  For example, "start of alt 1 of rule a".
	 */
	protected String description;

	/** Associate this NFAState with the corresponding GrammarAST node
	 *  from which this node was created.  This is useful not only for
	 *  associating the eventual lookahead DFA with the associated
	 *  Grammar position, but also for providing users with
	 *  nondeterminism warnings.  Mainly used by decision states to
	 *  report line:col info.  Could also be used to track line:col
	 *  for elements such as token refs.
	 */
	public GrammarAST associatedASTNode;

	/** Is this state the sole target of an EOT transition? */
	protected boolean EOTTargetState = false;

	/** Jean Bovet needs in the GUI to know which state pairs correspond
	 *  to the start/stop of a block.
	  */
	public int endOfBlockStateNumber = State.INVALID_STATE_NUMBER;

	public NFAState(NFA nfa) {
		this.nfa = nfa;
	}

	@Override
	public int getNumberOfTransitions() {
		return numTransitions;
	}

	@Override
	public void addTransition(Transition e) {
		if ( e==null ) {
			throw new IllegalArgumentException("You can't add a null transition");			
		}
		if ( numTransitions>transition.length ) {
			throw new IllegalArgumentException("You can only have "+transition.length+" transitions");
		}
		if ( e!=null ) {
			transition[numTransitions] = e;
			numTransitions++;
			// Set the "back pointer" of the target state so that it
			// knows about the label of the incoming edge.
			Label label = e.label;
			if ( label.isAtom() || label.isSet() ) {
				if ( ((NFAState)e.target).incidentEdgeLabel!=null ) {
					ErrorManager.internalError("Clobbered incident edge");
				}
				((NFAState)e.target).incidentEdgeLabel = e.label;
			}
		}
	}

	/** Used during optimization to reset a state to have the (single)
	 *  transition another state has.
	 */
	public void setTransition0(Transition e) {
		if ( e==null ) {
			throw new IllegalArgumentException("You can't use a solitary null transition");
		}
		transition[0] = e;
		transition[1] = null;
		numTransitions = 1;
	}

	@Override
	public Transition transition(int i) {
		return transition[i];
	}

	/** The DFA decision for this NFA decision state always has
	 *  an exit path for loops as n+1 for n alts in the loop.
	 *  That is really useful for displaying nondeterministic alts
	 *  and so on, but for walking the NFA to get a sequence of edge
	 *  labels or for actually parsing, we need to get the real alt
	 *  number.  The real alt number for exiting a loop is always 1
	 *  as transition 0 points at the exit branch (we compute DFAs
	 *  always for loops at the loopback state).
	 *
	 *  For walking/parsing the loopback state:
	 * 		1 2 3 display alt (for human consumption)
	 * 		2 3 1 walk alt
	 *
	 *  For walking the block start:
	 * 		1 2 3 display alt
	 * 		1 2 3
	 *
	 *  For walking the bypass state of a (...)* loop:
	 * 		1 2 3 display alt
	 * 		1 1 2 all block alts map to entering loop exit means take bypass
	 *
	 *  Non loop EBNF do not need to be translated; they are ignored by
	 *  this method as decisionStateType==0.
	 *
	 *  Return same alt if we can't translate.
	 */
	public int translateDisplayAltToWalkAlt(int displayAlt) {
		NFAState nfaStart = this;
		if ( decisionNumber==0 || decisionStateType==0 ) {
			return displayAlt;
		}
		int walkAlt = 0;
		// find the NFA loopback state associated with this DFA
		// and count number of alts (all alt numbers are computed
		// based upon the loopback's NFA state.
		/*
		DFA dfa = nfa.grammar.getLookaheadDFA(decisionNumber);
		if ( dfa==null ) {
			ErrorManager.internalError("can't get DFA for decision "+decisionNumber);
		}
		*/
		int nAlts = nfa.grammar.getNumberOfAltsForDecisionNFA(nfaStart);
		switch ( nfaStart.decisionStateType ) {
			case LOOPBACK :
				walkAlt = displayAlt % nAlts + 1; // rotate right mod 1..3
				break;
			case BLOCK_START :
			case OPTIONAL_BLOCK_START :
				walkAlt = displayAlt; // identity transformation
				break;
			case BYPASS :
				if ( displayAlt == nAlts ) {
					walkAlt = 2; // bypass
				}
				else {
					walkAlt = 1; // any non exit branch alt predicts entering
				}
				break;
		}
		return walkAlt;
	}

	// Setter/Getters

	/** What AST node is associated with this NFAState?  When you
	 *  set the AST node, I set the node to point back to this NFA state.
	 */
	public void setDecisionASTNode(GrammarAST decisionASTNode) {
		decisionASTNode.setNFAStartState(this);
		this.associatedASTNode = decisionASTNode;
	}

	public String getDescription() {
		return description;
	}

	public void setDescription(String description) {
		this.description = description;
	}

	public int getDecisionNumber() {
		return decisionNumber;
	}

	public void setDecisionNumber(int decisionNumber) {
		this.decisionNumber = decisionNumber;
	}

	public boolean isEOTTargetState() {
		return EOTTargetState;
	}

	public void setEOTTargetState(boolean eot) {
		EOTTargetState = eot;
	}

	public boolean isDecisionState() {
		return decisionStateType>0;
	}

	@Override
	public String toString() {
		return String.valueOf(stateNumber);
	}

}





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