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Open-source constraint solver.
/**
* Copyright (c) 2016, Ecole des Mines de Nantes
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the .
* 4. Neither the name of the nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.chocosolver.solver.constraints;
/**
*
*
* @author Charles Prud'homme
* @since 11 aug. 2010
*/
public enum PropagatorPriority {
UNARY(1), BINARY(2), TERNARY(3), LINEAR(4), QUADRATIC(5), CUBIC(6), VERY_SLOW(7);// 8 = PROPAGATE;
public final int priority;
PropagatorPriority(int prio) {
this.priority = prio;
}
public static PropagatorPriority get(int prio) {
switch (prio) {
case 1:
return UNARY;
case 2:
return BINARY;
case 3:
return TERNARY;
case 4:
return LINEAR;
case 5:
return QUADRATIC;
case 6:
return CUBIC;
case 7:
return VERY_SLOW;
default:
return VERY_SLOW;
}
}
}