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/*
 * This file is part of choco-solver, http://choco-solver.org/
 *
 * Copyright (c) 2023, IMT Atlantique. All rights reserved.
 *
 * Licensed under the BSD 4-clause license.
 *
 * See LICENSE file in the project root for full license information.
 */
package org.chocosolver.memory.structure;

import org.chocosolver.memory.IEnvironment;
import org.chocosolver.memory.IStateBitSet;

import java.util.Arrays;

/**
 * A backtrackable bitset optimised for compaction. This implementation saves
 * memory when the content is sparse, typically when it contains a few bit
 * sets or clustered bitsets. The implementation relies on an allocation per
 * block: setting a bit on a high index will only lead to the allocation of
 * the corresponding block, contrary to {@link S64BitSet} that will allocate
 * memory up to the desired index whatever the actual need.
 * 

* In terms of memory efficiency, the benefits will depend on the density of the * bit sets and the block size. When some memory regions are set then * cleared, the memory is not reclaimed. Accordingly, if the bitset is full of 1 * early and cleared over the time, then no savings are possible. * {@link #equals(Object)} and {@link #hashCode()} supports with any kind of * {@link IStateBitSet} implementation but they must not be used in any * performance sensitive context. */ public class SparseBitSet implements IStateBitSet { /** Block size in bits. */ private final int blockSize; /** * The index declares the opened blocks in the current world. This is not * required for correctness but speed up iterations to only browse * meaningful blocks. */ private final S64BitSet index; /** The blocks. */ private IStateBitSet[] blocks; /** * The environment to use to create internal backtrackable variables. */ private final IEnvironment env; /** * @param env backtracking environment. * @param blockSize block size in bits. */ public SparseBitSet(final IEnvironment env, final int blockSize) { this.env = env; if (blockSize <= 0) { throw new IllegalArgumentException( "Block size must be > 0. Got " + blockSize); } this.blockSize = blockSize; blocks = new IStateBitSet[0]; index = new S64BitSet(env); } /** * Check that the given index is strictly positive. * * @param index the index * @throws IndexOutOfBoundsException if the index is negative */ private static void requirePositiveIndex(final int index) { if (index < 0) { throw new IndexOutOfBoundsException( "Positive index expected. Got " + index); } } /** * Check the validity of a range of indices. * Both indices must be strictly positive and the second one must be greater * than the first one. * * @param from lower bound. * @param to upper bound. * @throws IndexOutOfBoundsException if the range is invalid. */ private static void validIndexRange(final int from, final int to) { requirePositiveIndex(from); requirePositiveIndex(to); if (from > to) { throw new IndexOutOfBoundsException( "Invalid range: [" + from + ", " + to + ")"); } } /** * Get the block index for a given bit. * This does not ensure that the block exists or that the index is big enough. * * @param bit the bit * @return the block index. */ private int blockIndex(final int bit) { return bit / blockSize; } /** * Get the bitset-level index value from a block-level index. * * @param blockIdx the block index. * @param localIndex the block-level index. * @return the absolute index. */ private int absIndex(final int blockIdx, final int localIndex) { return blockIdx * blockSize + localIndex; } /** * Get the block-level index from a bitset-level one. This does * not indicate which block must be used (see {@link #blockIndex(int)}). * * @param absIndex the bit. * @return the block-level index to use. */ private int localIndex(final int absIndex) { return absIndex % blockSize; } /** * Ensure that the index is big enough. * The index is growth to the given value if needed but no blocks are however * created. * * @param size the desired index size. */ private void ensureIndexCapacity(final int size) { if (size >= blocks.length) { blocks = Arrays.copyOf(blocks, size + 1); } } /** * If needed, create the block at the given block index. * The index is considered to be big enough. * * @param blockIndex the block index. * @return the block at this index. */ private IStateBitSet ensureBlock(final int blockIndex) { if (blocks[blockIndex] == null) { // Create the block and register it. blocks[blockIndex] = new S64BitSet(env, 64); } index.set(blockIndex); return blocks[blockIndex]; } @Override public void set(final int bit) { requirePositiveIndex(bit); // Block index. final int bIdx = blockIndex(bit); // Ensure the index is big enough. ensureIndexCapacity(bIdx); // Set the right offset in the block. ensureBlock(bIdx).set(localIndex(bit)); } @Override public void clear(final int bit) { requirePositiveIndex(bit); // Which block. final int bIdx = blockIndex(bit); if (!index.get(bIdx)) { // The block is not registered in this world. Nothing to clear. return; } // The block exists and is registered. Clear at the offset. blocks[bIdx].clear(localIndex(bit)); } @Override public void set(final int bit, final boolean flag) { requirePositiveIndex(bit); if (flag) { set(bit); } else { clear(bit); } } @Override public boolean get(final int bit) { requirePositiveIndex(bit); // Which block. final int bIdx = blockIndex(bit); if (!index.get(bIdx)) { // Un-registered block. return false; } return blocks[bIdx].get(localIndex(bit)); } @Override public int size() { return index.size() * blockSize; } /** * Get the number of bits actually used to store data. * This accounts for the blocks and the index sizes. * @return a positive amount */ public long memorySize() { long size = index.size(); for (int bIdx = index.nextSetBit(0); bIdx >= 0; bIdx = index.nextSetBit(bIdx + 1)) { final IStateBitSet bs = blocks[bIdx]; assert bs != null; size += bs.size(); } return size; } @Override public int cardinality() { int sum = 0; for (int bIdx = index.nextSetBit(0); bIdx >= 0; bIdx = index.nextSetBit(bIdx + 1)) { final IStateBitSet bs = blocks[bIdx]; assert bs != null; sum += bs.cardinality(); } return sum; } @Override public void clear() { // Clear the content and the index. for (int bIdx = index.nextSetBit(0); bIdx >= 0; bIdx = index.nextSetBit(bIdx + 1)) { blocks[bIdx].clear(); } index.clear(); } @Override public boolean isEmpty() { if (index.isEmpty()) { // No blocks so for sure an empty bitset. return true; } // One non-empty block is sufficient. for (int bIdx = index.nextSetBit(0); bIdx >= 0; bIdx = index.nextSetBit(bIdx + 1)) { if (!blocks[bIdx].isEmpty()) { return false; } } return true; } @Override public void clear(final int from, final int to) { validIndexRange(from, to); if (from == to) { return; } // Go over every impacted blocks. The first and the last may be partially // set. for (int bIdx = blockIndex(from); bIdx <= blockIndex(to); bIdx++) { if (bIdx >= blocks.length) { // The block is passed the index size. Thus for sure everything here is // cleared. return; } if (!this.index.get(bIdx)) { // No block allocated here, nothing to clear; continue; } final int st; if (bIdx == blockIndex(from)) { st = from; } else { st = 0; } // local end is the block end for all the block, except the last one final int ed; if (bIdx == blockIndex(to)) { ed = localIndex(to); } else { ed = blockSize; } ensureBlock(bIdx).clear(st, ed); } } @Override public void set(final int from, final int to) { validIndexRange(from, to); if (from == to) { return; } // Grows the index. ensureIndexCapacity(blockIndex(to)); // Go over every impacted blocks. The first and the last may be partially // set. final int firstBlock = blockIndex(from); final int lastBlock = blockIndex(to); for (int bIdx = firstBlock; bIdx <= lastBlock; bIdx++) { // local start is offset(from) for the first block only, otherwise 0. final int st; if (bIdx == firstBlock) { st = localIndex(from); } else { st = 0; } // local end is the block end for all the block, except the last one final int ed; if (bIdx == lastBlock) { ed = localIndex(to); } else { ed = blockSize; } ensureBlock(bIdx).set(st, ed); } } @Override public int nextSetBit(final int fromIndex) { requirePositiveIndex(fromIndex); final int startingBlock = blockIndex(fromIndex); // Iterate over all the blocks starting from the current index to pick the // first bit set. for (int bIdx = index.nextSetBit(startingBlock); bIdx >= 0; bIdx = index.nextSetBit(bIdx + 1)) { // For the current block, the offset is the one associated to fromIndex // but at the moment the next blocks are browsed, the offset is 0 to grab // the first bit set. final int offset; if (bIdx > startingBlock) { offset = 0; } else { offset = localIndex(fromIndex); } int bit = blocks[bIdx].nextSetBit(offset); if (bit >= 0) { // Found it. return absIndex(bIdx, bit); } } return -1; } @Override public int prevSetBit(final int fromIndex) { requirePositiveIndex(fromIndex); final int lastBlockIdx = blockIndex(fromIndex); // Iterate over all the blocks backward, starting from the current index to // pick the first bit set. for (int bIdx = index.prevSetBit(lastBlockIdx); bIdx >= 0; bIdx = index.prevSetBit(bIdx - 1)) { // For the current block, the offset is the one associated to fromIndex // but at the moment the previous blocks are browsed, the offset is // 'blockSize' to grab the first bit set from the end. int offset = localIndex(fromIndex); if (bIdx < lastBlockIdx) { offset = blockSize; } int bit = blocks[bIdx].prevSetBit(offset); if (bit >= 0) { // Found it. return absIndex(bIdx, bit); } } return -1; } @Override public int nextClearBit(final int fromIndex) { requirePositiveIndex(fromIndex); final int fromBlock = blockIndex(fromIndex); int curBlock = fromBlock; while (curBlock < blocks.length) { if (blocks[curBlock] == null || !index.get(curBlock)) { // null block. fromIndex is then clear for sure. // In case the block is not null, check the index in case we have set // bits but a cleared block that only clear the index. return fromIndex; } // local offset depending on the block under inspection. final int localOff; if (curBlock > fromBlock) { // Intermediate block, start at 0. localOff = 0; } else { // First block, start from fromIndex. localOff = localIndex(fromIndex); } final int nextClear = blocks[curBlock].nextClearBit(localOff); if (nextClear != blockSize) { // Not all the bits are set, the first clear bit is here. return absIndex(curBlock, nextClear); } // All the bits are set, check the next block. curBlock++; } return fromIndex; } @Override public int prevClearBit(final int fromIndex) { requirePositiveIndex(fromIndex); final int fromBlock = blockIndex(fromIndex); if (fromBlock >= index.length()) { // Outside the current index. For sure there is a cleared bit at fromIndex. return fromIndex; } int curBlock = fromBlock; while (curBlock >= 0) { if (!index.get(curBlock)) { // null block. fromIndex is then clear for sure. Possibly also a cleared // block. return fromIndex; } // local offset depending on the block under inspection. final int localOff; if (curBlock < fromBlock) { // Intermediate block, start at blockSize. localOff = blockSize - 1; } else { // First block, start from fromIndex. localOff = localIndex(fromIndex); } final int prevClear = blocks[curBlock].prevClearBit(localOff); if (prevClear >= 0) { // Not all the bits are set, the first clear bit is here. return absIndex(curBlock, prevClear); } // All the bits are set, check the previous block. curBlock--; } // No cleared bit in any block. return -1; } @Override public boolean equals(final Object o) { if (this == o) { return true; } if (!(o instanceof IStateBitSet)) { return false; } final IStateBitSet that = (IStateBitSet) o; // Fail fast. if (this.cardinality() != that.cardinality()) { return false; } // Same cardinality. Iterate over the bit sets. Those must be sets in 'that' // as well. for (int i = nextSetBit(0); i >= 0; i = nextSetBit(i + 1)) { if (!that.get(i)) { return false; } } return true; } @Override public int hashCode() { int hashCode = 1; for (int i = nextSetBit(0); i >= 0; i = nextSetBit(i + 1)) { hashCode = hashCode * 31 + i; } return hashCode; } @Override public String toString() { final StringBuilder b = new StringBuilder(); b.append('{'); int i = nextSetBit(0); if (i != -1) { b.append(i); for (i = nextSetBit(i + 1); i >= 0; i = nextSetBit(i + 1)) { b.append(", ").append(i); } } b.append('}'); return b.toString(); } }





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