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/*
 * This file is part of choco-solver, http://choco-solver.org/
 *
 * Copyright (c) 2020, IMT Atlantique. All rights reserved.
 *
 * Licensed under the BSD 4-clause license.
 *
 * See LICENSE file in the project root for full license information.
 */
package org.chocosolver.solver.search.loop.move;

import org.chocosolver.solver.Solver;
import org.chocosolver.solver.search.strategy.strategy.AbstractStrategy;
import org.chocosolver.solver.variables.Variable;

import java.util.List;

/**
 * The "Move" component
 * (Inspired from "Unifying search algorithms for CSP" N. Jussien and O. Lhomme, Technical report 02-3-INFO, EMN).
 * 

* The aim of the component, unlike other ones, is not to prune the search space but rather to to explore it. *

* Created by cprudhom on 01/09/15. * Project: choco. * @author Charles Prud'homme * @since 3.3.1 */ public interface Move { /** * Called before the search starts. * Also initializes the search strategy. * @return false if something goes wrong, true otherwise */ boolean init(); /** * Performs a move when the CSP associated to the current node of the search space is not proven to be not consistent. * * @param solver reference the solver * @return {@code true} if an extension can be done, {@code false} when no more extension is possible. */ boolean extend(Solver solver); /** * Performs a move when the CSP associated to the current node of the search space is proven to be not consistent. * * @param solver reference the solver * @return {@code true} if a reparation can be done, {@code false} when no more reparation is possible. */ boolean repair(Solver solver); /** * Returns the search strategy in use. * @param the type of variable managed by the strategy * @return the current search strategy */ AbstractStrategy getStrategy(); /** * Defines a search strategy, that is, a service which computes and returns decisions. * @param aStrategy a search strategy * @param the type of variable managed by the strategy */ void setStrategy(AbstractStrategy aStrategy); /** * Erases the defined search strategy. */ void removeStrategy(); /** * Returns the child moves or null * Some Move only accepts one single move as child. * @return the child moves */ List getChildMoves(); /** * Overrides this child moves (if possible and if any). * Some Move only accepts one single move as child. * @param someMoves a new child move * @throws UnsupportedOperationException when the size of Move expected is not respected. */ void setChildMoves(List someMoves); /** * Indicates the position of decision made just before selecting this move. * When only one "terminal" move is declared, the top decision decision is -1. * When dealing with a sequence of Move, the position is the one of the last decision of the previous move. * In consequence, when backtracking, the right move can be applied or stopped when needed. * This has to be declared on the first call to {@link #extend(Solver)} and is checked on {@link #repair(Solver)}. * @param position position of the last decision taken before applying this move */ void setTopDecisionPosition(int position); }





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