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/*
 * This file is part of choco-solver, http://choco-solver.org/
 *
 * Copyright (c) 2020, IMT Atlantique. All rights reserved.
 *
 * Licensed under the BSD 4-clause license.
 *
 * See LICENSE file in the project root for full license information.
 */
package org.chocosolver.solver.search.loop.move;

import org.chocosolver.memory.IEnvironment;
import org.chocosolver.memory.IStateInt;
import org.chocosolver.solver.Solver;
import org.chocosolver.solver.search.strategy.decision.Decision;
import org.chocosolver.solver.search.strategy.decision.DecisionPath;
import org.chocosolver.solver.search.strategy.strategy.AbstractStrategy;

/**
 * A move dedicated to run an Limited Discrepancy Search[1] (LDS) with binary decisions.
 * 

* [1]:W.D. Harvey and M.L.Ginsberg, Limited Discrepancy Search, IJCAI-95. *

* Created by cprudhom on 07/10/15. * Project: choco. * @author Charles Prud'homme * @since 07/10/15 */ public class MoveBinaryLDS extends MoveBinaryDFS { /** * current discrepancy, maintained incrementally */ protected IStateInt dis; /** * max discrepancy allowed */ protected int DIS; /** * Create a DFS with binary decisions * * @param strategy how (binary) decisions are selected * @param discrepancy maximum discrepancy * @param environment backtracking environment */ public MoveBinaryLDS(AbstractStrategy strategy, int discrepancy, IEnvironment environment) { super(strategy); this.dis = environment.makeInt(0); this.DIS = discrepancy; } @Override public boolean init() { dis.set(0); return super.init(); } @Override public boolean repair(Solver solver) { solver.getMeasures().incBackTrackCount(); solver.getEnvironment().worldPop(); boolean repaired = rewind(solver); // increase the discrepancy max, if allowed, when the root node is reached Decision head = solver.getDecisionPath().getLastDecision(); if (head.getPosition() == topDecisionPosition && dis.get() < DIS) { dis.add(1); solver.restart(); repaired = true; } return repaired; } @Override protected boolean rewind(Solver solver) { boolean repaired = false; DecisionPath path = solver.getDecisionPath(); Decision head = path.getLastDecision(); while (!repaired && head.getPosition() != topDecisionPosition) { solver.setJumpTo(solver.getJumpTo()-1); if (dis.get() > 0 && solver.getJumpTo() <= 0 && head.hasNext()) { solver.getEnvironment().worldPush(); repaired = true; dis.add(-1); } else { prevDecision(solver); } head = solver.getDecisionPath().getLastDecision(); } return repaired; } }





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